NSR
Also known as Futuretime23
I didn't get time to work on MK9 TE during October or November, but rest assured. Starting on Dec. 14th, MK9 TE is back in full active development.
I've also found something that's interesting in the engine xxx file: in the PlayerController folder, there's a PlayerTick folder (contains a deltatime floatproperty) and function.
To my understanding, it processes player input, however according to UDK wiki "PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers"
Here's the thing: the PlayerController folder doesn't have a PlayerInput object. But MK9 uses a custom version of the UE3 engine, so who knows, maybe the PlayerTick does work. I'll be examining this eventually, in the hopes that something regarding the input bug/precision drops and/or negative edge can be fixed.
I've also found something that's interesting in the engine xxx file: in the PlayerController folder, there's a PlayerTick folder (contains a deltatime floatproperty) and function.
To my understanding, it processes player input, however according to UDK wiki "PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers"
Here's the thing: the PlayerController folder doesn't have a PlayerInput object. But MK9 uses a custom version of the UE3 engine, so who knows, maybe the PlayerTick does work. I'll be examining this eventually, in the hopes that something regarding the input bug/precision drops and/or negative edge can be fixed.