And who are you when it comes to Tekken? Do you play the game competitively? Do you enter tournaments for Tekken? Have you placed top 16 in any major tournament? No, oh ok.People need to stop saying there isn't matchups in tekken there is ... if your not playing to the matchup your probably not maximizing your effectiveness. The fact that you have to counter different tools with different moves alone should change in some way how you play the matchup. It isn't the same a SF but it exists.
I really don't fear Kitana's strings that much and once she jumps over my shadow, I'm walking backward. The match becomes a turtle fest because I'm staying full screen at all cost if the Kitana player is just baiting a fan trade. I win the trades full screen. I'm also hoping the Kitana player gets impatient and tries flying to the other side. I'm pretty good on punishing this, but thats theory fighting. The thing is, if I make a good read and score a jump in, I can't combo into my blackhole setup because as I said, my combo gets blocked. Thanks to the Ver. 1.02 patch, Noobs blackholes are now viable tools for offense. His biggest damage combos, outside the corner, come from his blackholes. Kitana doesn't have to worry about it at all. If I score a jump in, I have to combo into a string and end it in teleslam to keep pressure, or tackle to reset the zoning. Case in point, we're both baiting mistakes, but Kitana wins in the amount of damage output for the punishment.Like Chase said, the Kitana vs Noob match isn't 6-4 because your combo doesn't work on her... it's because 3/4 screen or closer she jumps over your shadow tackle and gets a free 45% combo.
A 7-3 matchup is one character shutting down the tools of another rendering them near useless like Kitana vs Jax is. Please explain why Nightwolf, Cage, and Liu have virtually no options. I can see how it is hard for them to get in unless they have meter, but once they do get it, it is very hard to get them out! I'd say for sure that the cage/liu match vs noob is 6-4 noob, but not nightwolf. I don't main Noob so I can't say for sure, but I would just like to hear your reasoning behind it.
I guess you didn't understand what I said about Kitana getting a GUARANTEED 45% combo from you doing a shadow tackle from 3/4 screen or closer. You can't walk backwards, you are still in recovery.I really don't fear Kitana's strings that much and once she jumps over my shadow, I'm walking backward. The match becomes a turtle fest because I'm staying full screen at all cost if the Kitana player is just baiting a fan trade. I win the trades full screen. I'm also hoping the Kitana player gets impatient and tries flying to the other side. I'm pretty good on punishing this, but thats theory fighting. The thing is, if I make a good read and score a jump in, I can't combo into my blackhole setup because as I said, my combo gets blocked. Thanks to the Ver. 1.02 patch, Noobs blackholes are now viable tools for offense. His biggest damage combos, outside the corner, come from his blackholes. Kitana doesn't have to worry about it at all. If I score a jump in, I have to combo into a string and end it in teleslam to keep pressure, or tackle to reset the zoning. Case in point, we're both baiting mistakes, but Kitana wins in the amount of damage output for the punishment.
Alright, now the rushdown characters. I never said they don't have any options, so please don't put words in my mouth. They are just very limited in dealing with shadow tackle. Noob wins the trade easily. They have to take the risk to get in. One mistake, ther'ye back to being zoned again, unless they have meter to blow through it. Again, they guess wrong, I punish with a full combo and reset the zoning. But nothing is foolproof. They can get in and do damage. If I play my game right, they won't get in that easily though.
That's the stupidest idea because I'm a hater.....I kinda wish I though of that. Not bad, Lobo.@ THTB; how do you feel about putting a sticky ______ matchup thread in each character's individual forum? that way all the players of that character can discuss and make a matchup list that they agree on and we can simply combine and update the information here?
Everyone remembers his purple sparkly gay Hwoarang. Ya, lol. Think he mainly plays cage and scorp, last time he was up here he was raving about how he found a 40 something percent anti-air combo with scorp with double jump kicks and low jab into spear or something. He's claiming he's pretty damn good with cage though so gonna see how he holds up, than again it doesn't have gay purple sparkles so : P.@lobo and Chase, good stuff.
Chase, I remember foxstep ceo from the old Tekken days and from the MKDA TiT5 videos. So he plays Cage and Sub eh?
uh Sorry! Kabal IAFB!Cage's Xray counters EVERYTHING if you are close to him. Even if you threw noob's black hole from half screen, then jumped close to Cage not pressing a button. Once the black hole touched the ground (as long as cage's xray is still active), he would hit you. This happened to me LOL
Updated Matchup Chart with formulas in the bottom part of the grid that update automatically as you put numbers in the top half of the grid. Also added a rank row to automatically assign rank once the grid gets populated.
http://www.easy-share.com/1916376769/MK9_matchup_ext.xlsx
I still need to lock cells that have formulas in them. I will do that when I have more time.
You mean Kabal's iAFB or Kitana's iAF?
If you can reliably do it so I have to block it, then it make life hard on every character in the game. Kitana can advance on Kabal by doing ff~d1 (whiff) so she moves forward and lowers her hitbox so she doesn't get hit in transition from dash to duck. His saw is easy to see coming and jumped over. I think if Kitana jumps this from 3/4 screen or closer, she gets a free full combo. Not sure though.uh Sorry! Kabal IAFB!
Kitana, on reaction, can hit Smoke with an iAF when he does a Smoke Bomb. If she is close enough, she can do an EX iAF into her 45% BnB. If she is within jump range, she gets a free JPS~f21 BnB. Even if he runs away all day throwing Smoke Bombs from full screen, she can just jump over one of them and be within range to punish him for another one. It's not 5-5 no matter what lolmy feeling with smoke is that if he abandons his plan and just heavy turtles and spams smoke bomb until he gets a lucky one, takes his damage and keeps playing runaway, he sways the matchup into his favor, which is why i went 5-5. most of my experience with him is admittedly online though.
That's pretty good for Scorp as an anti air jk combo. It must be this:Everyone remembers his purple sparkly gay Hwoarang. Ya, lol. Think he mainly plays cage and scorp, last time he was up here he was raving about how he found a 40 something percent anti-air combo with scorp with double jump kicks and low jab into spear or something.
i disagree. that much homogenization in a game makes it rather boring. i like low tier heroes and upsets and underdogs. i would prefer if NRS never buffed or nerfed another damn thing for at least 6 months until we can get it straight what is actually broken.A game with only 5-5's and 6-4's is a dream.
any matches are welcome, we kitana players are just the most vocal currentlySo I pretty much play only nightwolf and want to input some matchups I know pretty well. Are we only doing kitana right now or can we do multiple characters at once?
It does, Sektor is overlooked. Nice sig.Hope this helps some Sektor players out there.
Wow, awesome breakdown. thx for the quick and informative answeer Konqrr.awesomeness
What exactly is this for? does it suppose to be filled with matchup strategys for every character?Here's an Excel Version
Matchup Chart
Already sums the matchups for each character for you and easier than paint if you have excel : P
Pretty much they can still counterpick in a way by picking second but since you go to the invisible cursor option they have no idea who you are so they're guessing who you picked more or less....When you press square on the character select screen, there is an option there called hidden select. You select that and your cursor is unvisible. Your opponent doesn't know who you selected
God damn man, I swear you can't read. Never did I say tackle is so God like. Two times already you've put words in my mouth. You alter my words again and I'mma have to call you stupid for not reading probably, so read carefully. Now, please elaborate on this unstoppable 45% combo that you WILL hit me with, because that's all I do as a Noob player, stand back and spam tackle at any range cause I'm begging to get punished for being so predictable. *sarcasm* Lol I have no other options against the bitch, oh Lord. *teleport* Nor, can I go ahead and decide to be on the offensive. *Hello Noob's untapped potential*I guess you didn't understand what I said about Kitana getting a GUARANTEED 45% combo from you doing a shadow tackle from 3/4 screen or closer. You can't walk backwards, you are still in recovery.
You are talking about shadow tackle as if it is an impenetrable wall and completely safe. This is untrue.