Mortal Kombat 11’s feature that is will make it unique?

Discussion in 'Mortal Kombat XL' started by phantomthief99, Apr 10, 2018.

  1. Sultani

    Sultani Noob

    Nothing from injustice. And actually MK again is what should set it apart.

    Theres a reason why mk9 was so much better than both injustice games and mkx
    DanCock, phantomthief99 and Wigy like this.
  2. AZ MotherBrain

    AZ MotherBrain Premium Supporter
    Premium Supporter

    I want something like MK9, it was simple and pretty straightforward. Initially I thought the run would be fun, but it didn’t translate to well in MKX to me. I didn’t care for the variations either.
    JDM and phantomthief99 like this.
  3. I feel like they can the run mechanic down better and it make for an interesting gameplay mechanic for hype rush down play

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  4. HeroesNZ

    HeroesNZ Baconlord's Billionaire Sugar Daddy

    A tag/assist-mechanic
  5. THTB

    THTB #IDoMachines

    x THTB x
    I actually wouldn't mind this, given that MK9 tag was incredibly fun (In a supremely broken way).
    Sultani likes this.
  6. imblackjames

    imblackjames Ive seen the leprechaun

    I think they could pull it off with this one they've had enough time to figure it out.
    THTB likes this.
  7. Jeremy KO

    Jeremy KO *insert kotal kahn gibberish here*

    2v2 tag or 3v3 KOF team style.
  8. Jeremy KO

    Jeremy KO *insert kotal kahn gibberish here*

    NRS games have had polarizing match ups since the beginning. I think 2v2 tag or 3v3 team style would alleviate a lot of that. Plus everyone plays multiple characters anyway.
  9. Johnny Based Cage

    Johnny Based Cage Day -10,000 Phenomenal Cody Masher
    Premium Supporter

    Run needs to be its own button this time if they keep it (looking at your replacement, stance switch). Arbitrary executional barriers like making a mechanic that belongs to a single button press a double directional input plus button press instead is just not the way to do things. Take a page from the success of other fighters making their games more accessible and less asinine rather than doing the opposite.

    I still think the game changer this time should be comic-style graphics but since that’ll never happen I just hope to fucking hell they bring brutalities back. Idgaf about new gimmicks, those are a must.
    hatyr, phantomthief99 and Cursa like this.
  10. Eddy Wang

    Eddy Wang Skarlet scientist

    I'm tired of variations and gears, can we go back to get fully fleshed characters instead of 3 version of each? or what if tools?
    Desz, Sultani, ROG Moonspell and 3 others like this.
  11. galaxyjack

    galaxyjack Noob

    Brutalities and variations were the best things in MKX. They will bring them back. Dual variation system(hand to hand variation/weapon variation) is ridiculous. Some characters use weapons, others don't. I can't even imagine Baraka using sword or anything.
    phantomthief99 likes this.
  12. TamedLizard

    TamedLizard Buff George

    Inb4 Khrome is this game's gimmick throwaway ala Skarlet/Tremor.
  13. DanableLector

    DanableLector UPR DanableLector

    Tremor a gimmick throw away!?? I know where you live!
    phantomthief99 and TamedLizard like this.
  14. TamedLizard

    TamedLizard Buff George

    phantomthief99 likes this.
  15. SaSSolino

    SaSSolino What's even the point without hellsparks?

    As long as he has no overheads, fine by me.
    phantomthief99 likes this.
  16. How about making Kenshi not get sodomized in almost every matchup. (Balanced and Kenjetsu) Give Kano an expanded feeling of the command grabbing badass he is in X, Plus a few strings with knifes and of course the eye laser blast.

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  17. ermonski

    ermonski Noob

    - Probably a 2v2 or 3v3 tag mechanic like KoF (like someone on this thread mentioned).
    - More neutral-based gameplay
    - More prominent push-blocking like the Injustice series
    - Something like an Alpha-counter system.

    I can't think of anything else lol
    Cursa likes this.
  18. ROG Moonspell

    ROG Moonspell "The Assasination of Julius Caesar"

    Based on history experience, NRS has been improving. The variation is a good concept, but requires a lot of work, much more then they have expected. At end the line, the game\variations were still far from balanced across the board.

    If the policy dose not change ( support termination within 2 years), then there wont be a variation system, unless they want to go same path once again.

    There are reason why other fighting games are much more successful - and I am not going to go in depth since there is too much to write up in regard, but I think with this upcoming game, its going to be either one way or the other, at least I hope.

    <fingers corssed>
  19. JDM

    JDM Noob

    They will add something to make it stand out for sure. Can't think of anything they've used in the past they could re-implement besides maybe the Weapon feature mid-game. I would love a stripped down MK similar to 9, no variations or run button. But NRS always like to add things that aren't REALLY needed to draw in the casuals.

    I really hope there isn't a run button. No lie that may make me not preorder or buy it at all.
  20. Deep33

    Deep33 Noob

    Gear system should be strictly cosmetic with no stats changes!

    Variation system is a MUST for character loyalists. I am still undecided on some folks saying that 3 variations for a character reduced to 2. But, it may not be such a bad idea.

    Raiden will be in it for sure. But, if they throw out Reptile I will sue NRS for the suffering they'd have caused.

    Also, i wish they'd include a "BitchSlapility" where you just get to slap the other guy's silly face a few times after ya win. (I mean you're not giving him a brutal death like a fatality does, but just mocking him a bit, what's the harm there?)

    Also, i wish they'd include a "Teabagility", which lets you teabag in more creative ways. I mean, cmon, everybody tbags anyways. Better, make it a core part of the game instead.
  21. Nariman

    Nariman Noob

    Story mode of MK11 should be Shaolin Monks II
  22. Sultani

    Sultani Noob

    Maybe dont patch it five times and then move on to injustice 3 after 20 minutes.

    Make an MK fighting game that doesnt wreak of injustice and let it actually live for awhile.

    No stupid gimmicks. Interactables are dumb. No one cares about lung lao's gay nephew or whatever. Have MK characters.

    Variations are stupid. Have complete characters. Three incomplete characters as variations being passed as the cyborgs is re god damn diculous considering stupid guests got more love.

    Oh yeah.. no stupid guests.

    For the love of god... in a game where normals do chip AND tick throws, make teching not a guess. Make teching a throw 1+3.

    And dash cancelling. Static dash distance means either a juggle works or it doesnt. Dash cancelling introduces multiple different timings and combo variation / discovery instead of the same boring fleshed out shxx you see after week 1.
    JDM and phantomthief99 like this.

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