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Mortal Kombat 11’s feature that is will make it unique?

AZ MotherBrain

If you believe enough, -7 could be +7
I want something like MK9, it was simple and pretty straightforward. Initially I thought the run would be fun, but it didn’t translate to well in MKX to me. I didn’t care for the variations either.
 
I feel like they can the run mechanic down better and it make for an interesting gameplay mechanic for hype rush down play


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Jeremy KO

*insert kotal kahn gibberish here*
NRS games have had polarizing match ups since the beginning. I think 2v2 tag or 3v3 team style would alleviate a lot of that. Plus everyone plays multiple characters anyway.
 

Johnny Based Cage

The Shangest of Tsungs
Run needs to be its own button this time if they keep it (looking at your replacement, stance switch). Arbitrary executional barriers like making a mechanic that belongs to a single button press a double directional input plus button press instead is just not the way to do things. Take a page from the success of other fighters making their games more accessible and less asinine rather than doing the opposite.

I still think the game changer this time should be comic-style graphics but since that’ll never happen I just hope to fucking hell they bring brutalities back. Idgaf about new gimmicks, those are a must.
 
Brutalities and variations were the best things in MKX. They will bring them back. Dual variation system(hand to hand variation/weapon variation) is ridiculous. Some characters use weapons, others don't. I can't even imagine Baraka using sword or anything.
 
How about making Kenshi not get sodomized in almost every matchup. (Balanced and Kenjetsu) Give Kano an expanded feeling of the command grabbing badass he is in X, Plus a few strings with knifes and of course the eye laser blast.


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- Probably a 2v2 or 3v3 tag mechanic like KoF (like someone on this thread mentioned).
- More neutral-based gameplay
- More prominent push-blocking like the Injustice series
- Something like an Alpha-counter system.

I can't think of anything else lol
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
Based on history experience, NRS has been improving. The variation is a good concept, but requires a lot of work, much more then they have expected. At end the line, the game\variations were still far from balanced across the board.

If the policy dose not change ( support termination within 2 years), then there wont be a variation system, unless they want to go same path once again.

There are reason why other fighting games are much more successful - and I am not going to go in depth since there is too much to write up in regard, but I think with this upcoming game, its going to be either one way or the other, at least I hope.

<fingers corssed>
 

JDM

Noob
They will add something to make it stand out for sure. Can't think of anything they've used in the past they could re-implement besides maybe the Weapon feature mid-game. I would love a stripped down MK similar to 9, no variations or run button. But NRS always like to add things that aren't REALLY needed to draw in the casuals.

I really hope there isn't a run button. No lie that may make me not preorder or buy it at all.
 

Deep33

Noob
Gear system should be strictly cosmetic with no stats changes!

Variation system is a MUST for character loyalists. I am still undecided on some folks saying that 3 variations for a character reduced to 2. But, it may not be such a bad idea.

Raiden will be in it for sure. But, if they throw out Reptile I will sue NRS for the suffering they'd have caused.

Also, i wish they'd include a "BitchSlapility" where you just get to slap the other guy's silly face a few times after ya win. (I mean you're not giving him a brutal death like a fatality does, but just mocking him a bit, what's the harm there?)

Also, i wish they'd include a "Teabagility", which lets you teabag in more creative ways. I mean, cmon, everybody tbags anyways. Better, make it a core part of the game instead.
 
Maybe dont patch it five times and then move on to injustice 3 after 20 minutes.

Make an MK fighting game that doesnt wreak of injustice and let it actually live for awhile.

No stupid gimmicks. Interactables are dumb. No one cares about lung lao's gay nephew or whatever. Have MK characters.

Variations are stupid. Have complete characters. Three incomplete characters as variations being passed as the cyborgs is re god damn diculous considering stupid guests got more love.

Oh yeah.. no stupid guests.

For the love of god... in a game where normals do chip AND tick throws, make teching not a guess. Make teching a throw 1+3.

And dash cancelling. Static dash distance means either a juggle works or it doesnt. Dash cancelling introduces multiple different timings and combo variation / discovery instead of the same boring fleshed out shxx you see after week 1.