BlackJackSnack
Bags of mostly water
I don't feel like this list is bad at all, it would be nice for the other characters to have a small description as to why they are where they are.
How much impact would you think Shokan Grabs/Stabs getting a larger, anti-air hitbox help in the matchups? Kind of like UMK3 Smoke's "catch the whole goddam Moon" hitbox on his air grab.Trust me, Goro is the worst character in the game by far. Yes his corner carry is good, yes his corner game is good. But against 50% of the cast he won't even get that started because he is too slow to get in and has no good anti air. Almost every single character in the game can jump in on him for free, a free jump in means free pressure or free mix ups or both. Not to mention Goro doesn't have any good jump attacks so he is probably getting anti aired 90% of the time he jumps at any character in the game. He has to play way too honest, in a game full of characters that can do whatever they want to Goro.
His last buffs didn't even help him at all. The last buffs Goro got only made his strengths better, they didn't buff his weaknesses. He doesn't need his strengths buffed, he needs his weaknesses buffed. Real buffs for Goro that would actually make him viable are:
1) Give Goro the run speed of a normal character
2) Make U1/U2 way faster and have more priority, 9 frame start up would be pretty godlike
3) The whole entire cast needs a D2 buff, which would help Goro significantly
With these 3 buffs, Goro might be mid tier lol. For now he is in a tier by himself at the bottom of the cast
Aren't you the same guy who said he'd only play top tiers? That you'd never put yourself at a disadvantageous mu like Shang-Smoke again? Nobody is buying your downplaying broHe isn't top 10. What most people don't realize is that he does not get a guaranteed mixup after hell sparks, the only thing guaranteed option is the low. If he does ANYTHING else, the opponent can backdash or armor to blow him up. He spends a bar on hell sparks to put himself at risk. Shinnok also has a ton of trouble safely building meter except in boneshaper where his footises are not as strong because he loses his F2 string. Most people do not play this match correctly.
Well, if you don't want to have a logical argument and instead brand me a downplayer, that's your choice. Boneshaper's time is limited.Aren't you the same guy who said he'd only play top tiers? That you'd never put yourself at a disadvantageous mu like Shang-Smoke again? Nobody is buying your downplaying bro
LMAO! You guys kill me sometimes.Aren't you the same guy who said he'd only play top tiers? That you'd never put yourself at a disadvantageous mu like Shang-Smoke again? Nobody is buying your downplaying bro
Shame on you, fool. I think imposter shinnok is pretty good, i just think that you and most people are upplaying boneshaper. There are probably a few matchups where boneshaper is better but i would bet that imposter is better in most.Ignore Cowboy. He has officially begun downplaying.
Bone Shaper is most likely top 10. Imposter is only slightly worse because soul steal vortex is match up dependent. Necromancer is mid tier.
Grab does not whiff on low blocking targets. They have to neutral duck it (let go of block) and duck.You're replying to the first posts of our convo so I'll give you the benefit of the doubt, but what I'm saying is that it isn't a fuzzy guard. A fuzzy guard is timing based, for mix ups with varying frames in which both options cannot be reacted to, but have enough of a frame differential to allow the timing of the stance change to cover both options. That's not the case with the Military Stance mix ups.
Sonya's options in Military Stance are an 8 frame low, a 22 frame overhead, and a grab that whiffs on low blocking targets. 22 frames is enough to react to the start up animation of the overhead option, so you're not fuzzy guarding you're actually reacting. So all you have to do is respect the low option, which will either block the low or cause the grab to whiff, either of which you can then punish, react to and block the overhead then punish, or react to a cancel with pressure. If you're being patient and calm, it shouldn't be able to open you up.
And I'm not saying that Covert Ops is a bad variation, or that Military Stance is a bill, I'm just saying that the mix ups from Military Stance are gimmicky, and it's main strength is in being a safe cancel for your actual 50/50. The variations meta down the road will most likely revolve around MS cancels and it's follow up of parry, armor, pressure or respect.
Lol. I just labbed it more and you're right. I didn't realize that it needs a slight delay to connect otherwise the block stun makes it whiff, my bad there.Grab does not whiff on low blocking targets. They have to neutral duck it (let go of block) and duck.
The overhead is certainly not 22 frames of reactable animation. I'd say it's more around ~18 frames of distinct animation. This isn't like Street Fighter with quick, jerky animations where the first frame of animation conveys exactly what the move is.
People aren't reacting to the overhead, and it's not because they're too lazy to put in the effort.
That's not true.Covert Ops 50/50's into 50/50's up-play is real. Look at Military Stance frame data: 8 frame low, 22 frame overhead; block low, react to the overhead, block and punish or react to the cancel with pressure. You don't need to reversal or poke out. Just lab it, play calmly and it should never open you up, or at least the second "50/50" shouldn't.
Argument about what. Whether you're a downplayer or not?Well, if you don't want to have a logical argument and instead brand me a downplayer, that's your choice. Boneshaper's time is limited.
Or the command grab no?That's not true.
Say you block the OH, then the low, she could always just finish the string or go into ms into the low.
The 50/50 off ms is only part of the problem. The real issue is ms low or finish the oh string.
Neither option you can react to.
Yeah. Sonya is a big deal.Or the command grab no?
But what about that 15f low that goes almost full screen and launches into a +8 standing reset. That move is pretty goodWell, if you don't want to have a logical argument and instead brand me a downplayer, that's your choice. Boneshaper's time is limited.
I think he beats Mileena.Always. Name a single character he goes 5-5 with lol. If you're lucky he might go 5-5 with like two characters, the lose to the whole rest of the cast.
B14 string is not that good if you have good reactions, the low can be armored through or backdashed; since the Sonya player is probably going to do b14xxmilitary stance or b142, after the backdash you can punish her easily because the last hit of the string will always come out.Covert Ops gets 2 50/50's every time you're in a block string. Her b14 string is something you need to actively block (OH to low) and then you get another 50/50 into this. No need to reload, no need to set up. Plus the parry is a total mental killer. If you just ate a 30% combo, did a wake up to have it parried, eat another 30% combo, you've just given up the match unless you had some insane life lead.
I know, I was joking. I have been saying he is the worst for a while now. It was a troll post.Always. Name a single character he goes 5-5 with lol. If you're lucky he might go 5-5 with like two characters, the lose to the whole rest of the cast.
Beats Mileena? I think that's one of his harder matches lolI think he beats Mileena.
Called it1.) Tanya (most favorable match ups)2.) Kung Lao (no losing match ups, best anti air, best jump attacks, etc.)