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Goro Lives
You can't fault him for not remembering Reo used Erron Black, since Reo has been using many characters in different tournaments (Erron, Cassie, Quanchi) before settling with Tanya.Reo confirmed a noob.
You can't fault him for not remembering Reo used Erron Black, since Reo has been using many characters in different tournaments (Erron, Cassie, Quanchi) before settling with Tanya.Reo confirmed a noob.
Settled? Naw, he's working on Flame Fist Liu Kang as we speak.You can't fault him for not remembering Reo used Erron Black, since Reo has been using many characters in different tournaments (Erron, Cassie, Quanchi) before settling with Tanya.
Yes, Goro has everything you described, but placement is not about tools but matchups. Like you said, his Achilles Heels is anti-airing, and a lot of characters bully him for that reason alone: Tanya, Raiden, Quan Chi, Subzero, Kung Lao, Kung Jin, Sonya, etc.@YOMI DJT, sorry but Goro is not the worst character in the game, especially with the latest buffs.
His ground game and wall carry is easily top 10 material and his corner game, is for sure top 5, if not top 3.
His pokes are godlike with excellent range, they are safe, his normals have frame traps which opponent HAVE to respect cause of the command grab, and if Goro has 1 bar of meter (ex punchwalk), he has a 9f mid combo starter, which from point black range, forces the opponent to respect him and with the recent buffs he can easily close the distance between him and his opponent after a SG or chest lunge (KW).
KW also has excellent unbreakable damage with one bar (26% off a command grab followed by ex gp), his ground pounds lower his hit box making him not so easy to be punished, which means his opponent has to be careful as to how he will approach KW Goro. Zoners also need to be careful with their zoning cause of his ground pounds as well.
His only weakness is that he is free against jump ins (most of the time) and the fucked up hitbox of his b12u2 string. Both issues i believe will be noted and adjusted correctly in the future. If they do Goro could easily be top 15, even better, at the right hands.
I agree with Ermac's and Kenshi's placement.
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I have my opinion from all the streamed matches but I'm not the one dealing to the full extent high level playwatch ceo top 8
How about both? U got the talent Nd u showed that Shinnok is solidEither I'm a mother fucking gifted player for placing top 5 with essentially a nonexistent Orlando scene or Shinnok (BS) is top 10.
Either choice, win/win for me.
Didn't CD Jr. quit?Settled? Naw, he's working on Flame Fist Liu Kang as we speak.
Him and Jr. change characters on a weekly basis
How can you option select between blocking and punishing? Honest question.As far as Shinnok's vortex goes in Boneshaper, since the low is guaranteed and there is a gap for the overhead and everything else, it's only a matter of time until people realize they can apply option selects to either block/avoid or punish it 100% of the time. It's not even that tough to do.
Once the game is done being updated, option selects will determine the final tier placings. The surface has barely been scratched on this game's meta.
lol wouldn't be surprising, MKX has been a disaster for him thus far.Didn't CD Jr. quit?
You can't fault him for not remembering Reo used Erron Black, since Reo has been using many characters in different tournaments (Erron, Cassie, Quanchi) before settling with Tanya.
There's a strict timing for when the low option has to come for it to be guaranteed in BS Shinnok's vortex. With that knowledge you can apply a reversal option select by ensuring that you're holding down and block during that timing then immediately following it up with an armored special input. If he went low, since you were holding block during that timing it will jail, and since you're immediately re-inputting block for the armored reversal, you will continue to block any continuous string pressure from the low option.How can you option select between blocking and punishing? Honest question.
I don't think 50/50's is even the main distinction of Covert Ops.Covert Ops: 50/50s into 50/50s
Hence why it's the best.
While fuzzying her high/low out of military stance is definitely a option opponents should use so the Sonya player doesn't get too comfortable, her grab out of military stance blows that up completely.Covert Ops 50/50's into 50/50's up-play is real. Look at Military Stance frame data: 8 frame low, 22 frame overhead; block low, react to the overhead, block and punish or react to the cancel with pressure. You don't need to reversal or poke out. Just lab it, play calmly and it should never open you up, or at least the second "50/50" shouldn't.
The club. You in it now. Welcome brotherman.I've been saying for longest time, Takeda is one of the worst characters in the game, bottom 3, and been argued against every time. Now that this list comes out, everyone agreeing. Monkey see monkey do with a gang of people on here, must be easy not ever thinking for yourself.
Ignore Cowboy. He has officially begun downplaying.Thats the mixup though, you shouldnt be punished for guessing wrong against that sorta thing.
- Will he do something guaranteed? Block low
- Or not? Do something else.
He spends a bar to put himself in a massively advantageous situation. Thats a really unfair statement to make. A backdash wont 'blow him up' cause who can backdash and still whiff punish? The armour is also a read. A risk on the player using it, more so than on the player who could get hit by it.
Trust me, Goro is the worst character in the game by far. Yes his corner carry is good, yes his corner game is good. But against 50% of the cast he won't even get that started because he is too slow to get in and has no good anti air. Almost every single character in the game can jump in on him for free, a free jump in means free pressure or free mix ups or both. Not to mention Goro doesn't have any good jump attacks so he is probably getting anti aired 90% of the time he jumps at any character in the game. He has to play way too honest, in a game full of characters that can do whatever they want to Goro.@YOMI DJT, sorry but Goro is not the worst character in the game, especially with the latest buffs.
His ground game and wall carry is easily top 10 material and his corner game, is for sure top 5, if not top 3.
His pokes are godlike with excellent range, they are safe, his normals have frame traps which opponent HAVE to respect cause of the command grab, and if Goro has 1 bar of meter (ex punchwalk), he has a 9f mid combo starter, which from point black range, forces the opponent to respect him and with the recent buffs he can easily close the distance between him and his opponent after a SG or chest lunge (KW).
KW also has excellent unbreakable damage with one bar (26% off a command grab followed by ex gp), his ground pounds lower his hit box making him not so easy to be punished, which means his opponent has to be careful as to how he will approach KW Goro. Zoners also need to be careful with their zoning cause of his ground pounds as well.
His only weakness is that he is free against jump ins (most of the time) and the fucked up hitbox of his b12u2 string. Both issues i believe will be noted and adjusted correctly in the future. If they do Goro could easily be top 15, even better, at the right hands.
I agree with Ermac's and Kenshi's placement.
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Always. Name a single character he goes 5-5 with lol. If you're lucky he might go 5-5 with like two characters, the lose to the whole rest of the cast.Goto being bottom? Since when?
You're replying to the first posts of our convo so I'll give you the benefit of the doubt, but what I'm saying is that it isn't a fuzzy guard. A fuzzy guard is timing based, for mix ups with varying frames in which both options cannot be reacted to, but have enough of a frame differential to allow the timing of the stance change to cover both options. That's not the case with the Military Stance mix ups.I don't think 50/50's is even the main distinction of Covert Ops.
Well, at least in a sense. I think it's her corner game, what makes it a strong variation. And by corner game, I don't just mean her increased ability to combo out of her military stance's low (though that IS awesome), but the fact that her grab out of military stance also goes from being a 'marginal' threat to an 'extreme threat'. Mid screen, MS~Grab allows the opponent to tech roll, and it's not super + on hit, so it sort of resets the neutral. In the corner, it has none of those weaknesses.
While fuzzying her high/low out of military stance is definitely a option opponents should use so the Sonya player doesn't get too comfortable, her grab out of military stance blows that up completely.
This is why I focus so much on corner game being the distinction of Covert Ops. When she's in the corner, she can easily continue pressure post-MS-grab unlike in mid screen. And when grab is a threat, opponents have much less options against her strong 50/50 game.