I see Kung Jin's use a lot of NjP and baiting it with Mystic gives you a free lift.I really do think Mystic is his best version vs the characters considered strongest at the moment.
Tele Push really can keep in check the likes of Sub, Erron and Jin.
Pretty much. There is also a Thread about the vortex with explanation and video for it. Its one of the sticky ones at the top.Sorry for asking this twice but I think my previous post was lost at the bottom of the previous page.
When you all say vortex that is just the soul ball, b12 standing reset into 50/50 mixup right?
Also what is an mb throw?
"Complete" is a bit much but yea compared to MoS, it's pretty sub-parI guess I'm dumb for thinking Mystic is complete ass. Push is cool but when everyone can punish it I don't see the appeal.
This is what i got:Whats the most meterless damage you can get off a teleport in Master of Souls? At the moment I'm doing Teleport, D1xxSoul Ball, JIP, F21D2, Run Cancel, D2 - 32% Anyone able to get more damage out of it?
Thanks I'll try them outThis is what i got:
teleport, d1 SoulBall, jip, f21d2, runcancel b12, uppercut 34%
teleport, d1 SoulBall, jip, f21d2, run cancel b321 34%
teleport, d1 SoulBall, jip, f21d2, runcancel b12, f4 burst 33%
Call me a noob but I don't understand those inputs may you please explainVery easy 37% corner combo (meterless)
F4, BF2, F21D2, NJ2, B321
*kodeWhat does all these letters mean why can't the kombo format code be simple like back forward jump ΔΧΟ square
https://www.reddit.com/r/MortalKombat/comments/32gjgt/beginners_guide_to_not_sucking_at_mortal_kombat/What does all these letters mean why can't the kombo format code be simple like back forward jump ΔΧΟ square
Sub can punish tele push.I really do think Mystic is his best version vs the characters considered strongest at the moment.
Tele Push really can keep in check the likes of Sub, Erron and Jin.
All 3 can punish telepush at full range. Sub=Slide, Erron=Slide, Jin=Flying KickSub can punish tele push.
Erron I have not played enough to know about this MU
For Jin, what is it about mystic and tele push keeping him in check that soul ball can't do?
If it is controlling the air, instant jump soul ball leads to full combo.
yea I think a list of who can't punish telepush would be better haha...All 3 can punish telepush at full range. Sub=Slide, Erron=Slide, Jin=Flying Kick
Well but who cant punish telepush
At least something - Against Grandmaster Sub Mystic does as good as - or closely to - MoS. You can punish his IceClone stuff with lift/push, so he has to be a little more careful here.
Well yeah, it's not a safe move, it's more about something to keep them in check than to throw out needlessly.Sub can punish tele push.
Erron I have not played enough to know about this MU
For Jin, what is it about mystic and tele push keeping him in check that soul ball can't do?
If it is controlling the air, instant jump soul ball leads to full combo.
Well if you read them you can of course catch them pressingyea I think a list of who can't punish telepush would be better haha...
What do you mean punish his stuff exactly? Do you mean you can use push/lift as a reversal? Or just catch them pressing ?
Yes it can. But Sliding it is not a bad thing for Ermac. Outside telepush range Ermac is save. Depending from where Sub slides Ermac can pressure him or even punish him for sliding. Inside telepush range its not easy to do; at least its harder than to just block telepush & slide. Beside, why would you use SoulBall that close? So SoulBall > Telepush.Well yeah, it's not a safe move, it's more about something to keep them in check than to throw out needlessly.
Can't soul ball be slid under on reaction?
Yeah you can break throws mid comboIs throwing in a combo reversible? I was playing a friend and he was nearly dead so I went for something I thought he couldnt combo break, BF2 ball, into the BF1 pop, into a throw. He reversed the throw.