It is possible that the tiering becomes an issue due to the closeness and effectiveness. Essentially when dealing with H Smoke, both Kung Laos and Baraka, they are all 2 mistakes and you're done. Tactically the matches can go either way with them. Both Baraka and Kung have incredibly broken moving fully controlled special launches. Baraka's requires less effort to get enough damage needed to completely run away, catch up or turn around a match. MK2 Kung's rj pressure, chip damage, and huge combos are always a threat, plus his teleport with a SUJK into combo is ownage. MK3 Kung is still dangerous though because of just how broken the spin is.
Ded_ and I also talked more about MKII Jax, as he is quite powerful and I threw him in the top tier but didn't completely rank him. Eventually I'll make a run down of all the MKT characters but that won't be until after we make UMK3 video tutorials.
MKII Jax has the air sonic wave which can be mixed with the ground one for ultimate lockdown potential. The waves can almost literally trail eachother in varying or exact height making a projectile half the width of the screen. It's super stupid and wrong. He has MKII damage, meaning, his standing HK does 18 or 19% vs 15%, his uppercut is 24% vs 21.5%, and his RH is 20% vs 18%. SUJK does more as well as rjs, chip damage. 45% punisher, his HK - groundpound strats can work to an extent, backbreakers, etc. He is almost a complete character if he had a containment. He is probably ranked closer to 11.