Posted this in another thread
This is just my opinion on what the nerfs/buffs need to include and is in no way intended to actually be used, but...
Kabal: Buzzsaw can be reflected and has a slightly different animation so things like Sektor's teleport can hit it on a read, but it still comes out behind him. Iagb has less meter building. 2 ndc has less advantage. Optional-(EX Nomad Dash no longer cancellable). Higher midscreen damage to compensate.
Kenshi:Spirit Charge is not punishable but leaves Kenshi in block stun to where every character can get pressure off of a regular blocked spirit charge if they react quickly enough.
Cyrax: Loses resets
Kung Lao: Tele 3 hits high on all characters.
Reptile: ex dash no longer interruptible and has the same block stun as every other character on Mileena's telekick. However his regular dash is now more punishable on block so I can actually punish it online lol
Sonya: ex cartwheel punishable on block, regular cartwheel keeps the same properties.
Smoke: loses resets but ex smoke away/ torwards have a hit of armor (I'm open to suggestions on how to keep smoke good after taking out resets)
Jax: f413 hits mid on all characters but becomes -2 on block always, (could also remove corner resets but give Gina launching midscreen combo starter outside of ground pound)
Ermac: enhanced teleplay gains a hit of armor and enhanced teleport is safe on block but is still minus (-6)
Sindel: gains armor on ex cartwheel
Raiden: d4 plus 12 on block. Gaps in his strings become uninterruptible.
Sheeva: faster pokes, ground pound is cancellable and ex ground pound has a hit of armor and launches (ex version is not cancellable)
Nightwolf: f3 becomes a low and gains an overhead combo starter. Not a vortex like Scorpions but still a good guessing game
Scorpion: better pokes
Sub zero: gets back his old 22
Kano: strings uninterruptible, upball is more punishable on block but his overhead and low starters become faster
Johnny Cage: flip kick more punishable on block
Noob Saibot: shadow uppercut has a smaller hitbox and is full combo punishable if ducked similar to Nightwolfs charge, enhanced shadow uppercut has armor though. Increased damage on midscreen combos maybe.
Freddy Kreuger: I'm not really sure but his zoning needs to be toned down a little, maybe less pushback on projectiles or make his teleport slower?
Jade: 12 combos into staff slam.
Baraka: 2 becomes faster, maybe 15-16 frames but I'm not sure.
Quan Chi: loses rune trap, 1 becomes 8 or 9 frames and u3 becomes 20 frames.
Stryker: more mid hitting combo starters
Cyber Sub Zero: Ice bombs always freeze (make sure no resets possible hopefully)
No changes for Liu Kang, Sektor, Scarlett, and Shang Tsung (maybe ground skull becomes +1)
Obviously some characters I don't really know how to change but i feel that would lead to a very balanced game