Alien Substance
Evanesce
-- Cyber Sub-Zero --
Priority changes:
Ice Bombs always freeze.
Except when the opponent has already been caught in an Ice Bomb. Currently, CSZ's Ice Bombs only freeze if the opponent is in a state in which he/she is able to block.
Teleport has the same invincibility properties as Cyrax's Teleport.
No reason to have a Teleport very similar to Cyrax's, yet lacking the safety properties of the Yellow Robot.
Close and Far EX Divekicks (Powerkicks) have complete armor on startup.
In a previous patch, Sub-Zero and Reptile's Enhanced Slides gained armor, while Cyber Sub-Zero recieved nothing. "Price of Divekicks" logic is bullshit: they aren't that good. CSZ currently has no armor at all, with the exception of Cool Down (X-Ray).
Optional / Low-priority changes:
Remove rule: Ice Bombs cannot be launched after an Ice Ball freeze.
Doesn't make sense to keep that rule in, when Cyber Sub-Zero can already circumvent it by cancelling into an Ice Bomb from an U+4, on an aerial opponent after an Ice Ball freeze. Cyrax-esque 90% damage resets are not going to occur by removing that rule.
B+3 has faster startup by ten frames (16 startup frames). Little use for it; easily fuzzy-guardable at 26 frames.
Priority changes:
Ice Bombs always freeze.
Except when the opponent has already been caught in an Ice Bomb. Currently, CSZ's Ice Bombs only freeze if the opponent is in a state in which he/she is able to block.
Teleport has the same invincibility properties as Cyrax's Teleport.
No reason to have a Teleport very similar to Cyrax's, yet lacking the safety properties of the Yellow Robot.
Close and Far EX Divekicks (Powerkicks) have complete armor on startup.
In a previous patch, Sub-Zero and Reptile's Enhanced Slides gained armor, while Cyber Sub-Zero recieved nothing. "Price of Divekicks" logic is bullshit: they aren't that good. CSZ currently has no armor at all, with the exception of Cool Down (X-Ray).
Optional / Low-priority changes:
Remove rule: Ice Bombs cannot be launched after an Ice Ball freeze.
Doesn't make sense to keep that rule in, when Cyber Sub-Zero can already circumvent it by cancelling into an Ice Bomb from an U+4, on an aerial opponent after an Ice Ball freeze. Cyrax-esque 90% damage resets are not going to occur by removing that rule.
B+3 has faster startup by ten frames (16 startup frames). Little use for it; easily fuzzy-guardable at 26 frames.