MadPropz101
"I still got it...but not much of it"
Umm...no?Kabal is mkx allover again. I do not like that.
Umm...no?Kabal is mkx allover again. I do not like that.
Concept ingrained, inception successful.Wait until the game is out.
We saw at the reveal that the move list has them, but are you saying the game will now calculate them so it's actually accurate? Or just like inj2 and MKX and IGAU where we can't really trust the numbers we see?I can now confirm there is a frame data option in game
Old Kof games basically had a system like fatal blow where a player would have unlimited super moves when on their last 20%. This was with no delay... At all. At low life you could just spam back to back supers with no limit. But it worked fine, most players just got good at dodging plus supers had no invincibility or armor. So, fatal blow probably won't be as OP as some people think especially since they have no immediate armor on start up. Just my opinion, have not played the game yet.Making them unsafe or super slow to regen so you can only really attempt 2 in a single round (maybe 3 if you pop it super early) both seem like good ideas.
The thing is dosen't a number of games have this same idea? Like Tekken and SoulCal and the strretfighter supers? How exactly is it diffrent?
In training mode there is an option to turn it on, we don't exactly what it does but definitely not related to movelist data display.We saw at the reveal that the move list has them, but are you saying the game will now calculate them so it's actually accurate? Or just like inj2 and MKX and IGAU where we can't really trust the numbers we see?
Yes but KOF supers are all attached to complicated commands, which can even affect the movement and you can get hit while trying to execute it.Old Kof games basically had a system like fatal blow where a player would have unlimited super moves when on their last 20%. This was with no delay... At all. At low life you could just spam back to back supers with no limit. But it worked fine, most players just got good at dodging plus supers had no invincibility or armor. So, fatal blow probably won't be as OP as some people think especially since they have no immediate armor on start up. Just my opinion, have not played the game yet.
just say tweedy bro dont be a puss+ Lots of Konfirmed frauds will be exposed more quickly
Well, except for the part where they do go away, for 6 seconds.Fatal Blows are like everyone has Hwoarang's Rage Art but instead the rage won't go away post use.
you must be watching different videos. There's been plenty of combos in the ones that i've seen.I just want combos
What does this even mean?Kabal is mkx allover again. I do not like that.
The only characters I've seen with a decent juggle is skarlet it just seems to be launch into straight finisher with the lack of movement and b3you must be watching different videos. There's been plenty of combos in the ones that i've seen.
What did you think of the combo video K&M made?The only characters I've seen with a decent juggle is skarlet
Just knowing the options are there makes me a lot more optimistic to lab a lot more.I'm very happy with the changes we asked for for years now. It's true. People will get exposed and lab time will be a assist to advance in your battles. NRS does listen and for the most part I'm happy.
I still wish we had a hitbox shader or outlines though especially with the various different ranges each character has.
Too tell the truth I think NRS has a few more things to reveal when it comes to training mode and other tools to help people level up.
No, the move recharges back in 6 seconds, but they're still in rage.Well, except for the part where they do go away, for 6 seconds.
I completely agree with this. It's odd that I play so many fighters and never really noticed its absence in MK lol. But I also switch around the roster like a noob so much I don't hang out in Ranked. I probably would if there were actual rankings.The ONLY thing I'd add is a ranking system online!
I have tons of friends that start playing NRS fighters and love them dearly, but they wouldn't dare go online because they just get absolutely smoked by people like us that are at another level.
The most important thing a fighting game player needs to improve is practice against a real opponent at their level or reasonably above their level.
I think the ranking system online is literally the only reason I play games like Tekken 7 honestly. The act of ranking up just feels rewarding.
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MK11 is looking to be a masterpiece in the competitive scene though, the fact that this is my only "concern" before the game comes out is just fucking exciting tbh.
Man... Just Imagine what SonicFox is going to come up with now....!Just knowing the options are there makes me a lot more optimistic to lab a lot more.
Imagine the shit ppl will come up with.
Like creating an AI that emulates Sonic Fox gameplay and fight against it constantly.