Eddy Wang
Skarlet scientist
Based on previous threads with a list of things, we though NRS would win if they added, here are the requested things
Suggestions of improvement:
Pretty sure there is still a bunch of things NRS could make to improve their gaming engine in the future, here are my left suggestions
With all this, now we just have to wait, and really lab the game, before major complainings on things that don't actually work anyone no matter who that person is, its going to have a hard time come in crying for nerf or buffs because everything to win in the game its in the game, in my honest opinion, this is the first game NRS has made that has the most needed features i always expected them to have on a game and features they should've improved on and boy they did.
+ Competitive players have what they always wanted
+ I have what i always wanted
+ Casuals in need of improvement will have everything they need.
+ New players will lab the game correctly.
+ NRS will probably take a break specially if Frame Data calculator is in the game training mode.
+ Lots of Konfirmed frauds will be exposed more quickly
+ NRS will sucumb less into knee jerk reactions.
If there is anything else to improve it will depend highly on how the game perfoms with these features in, but just knowing they're there now, its going to one hell of a ride labbing any character, so all pros and no cons.
Shootouts to @16 Bit and @colt and any other NRS dev/member who took their time to sink those in once again listen the feeds and dedicate their time to actual put these features in game.
Though we're scavenging info like maniacs here, hopefully the Kombat Kast has a dedicated day for the training mode breakdown.
Suggestions of improvement:
Pretty sure there is still a bunch of things NRS could make to improve their gaming engine in the future, here are my left suggestions
- The AI playstyle simulator can be something to build upon on in future games, specially if are able to play against or, if its able to pick up stats from players.
- The Record/playback will surely need an update next game, try to come up with record/playback slots, at least 3 of them with a frequency meter of how often you want them played compared to the rest, and then make them able to record 3 different setups and have them all play at random, this will help blocking and reacting to mixup options, this would also end up the debate of our super human players blocking 18f overheads because it can be telegraphed.
- The in game frame data its something NRS still adds manually, having a script running to count in game frame data can be the next best thing, as long as it register startup, block adv, recovery and such to display them in the command list or to show during an action.
- An alt to this is having a vulnerability script, NRS did this with deception, where they had a bar that would flash red whenever a vulnerability appears, by how many frames would be a true challenge.
- Input system refinement, Reducing it or add an option to choose either we want more or less buffer to avoid command normals to accidentally trigger special moves on very specific but crucial situations like coming out of crouch, or while blocking with the directional input held back.
- I noticed you guys are really trying with be more diverse specially on tutorials in how certain character plays, just keep doing what you're doing.
- Specific invulnerability differenciations, Attacks with invincibility are no longer fully invincible only, strike invincible attacks should not be thrown invincible and vice-versa, projectile invincible shouldn't be strike and throw invincible, ground invincibility should't be air invincibility and vice-versa.
With all this, now we just have to wait, and really lab the game, before major complainings on things that don't actually work anyone no matter who that person is, its going to have a hard time come in crying for nerf or buffs because everything to win in the game its in the game, in my honest opinion, this is the first game NRS has made that has the most needed features i always expected them to have on a game and features they should've improved on and boy they did.
+ Competitive players have what they always wanted
+ I have what i always wanted
+ Casuals in need of improvement will have everything they need.
+ New players will lab the game correctly.
+ NRS will probably take a break specially if Frame Data calculator is in the game training mode.
+ Lots of Konfirmed frauds will be exposed more quickly
+ NRS will sucumb less into knee jerk reactions.
If there is anything else to improve it will depend highly on how the game perfoms with these features in, but just knowing they're there now, its going to one hell of a ride labbing any character, so all pros and no cons.
Shootouts to @16 Bit and @colt and any other NRS dev/member who took their time to sink those in once again listen the feeds and dedicate their time to actual put these features in game.
Though we're scavenging info like maniacs here, hopefully the Kombat Kast has a dedicated day for the training mode breakdown.
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