This character discussion is pretty much going like I'd imagine it would.
Kano is a good character. He's a solid character, but he is not top tier by any means. He does have a handful of losing matchups, but it's important to realize that he has a handful of winning matchups too.
He might receive a buff sometime in the future, but it'll probably be fixes instead of actual buffs. F1 and the second hit of 11 could be fixed to not whiff on crouch blocking opponents and F12 could be remade to be an actual usable move (this second one might not ever happen). Dirtbag also needs a ton of work imo; comparatively to Ripper, it's really lacking.
Other variations might also give Kano a change, but tbh I feel like this character absolutely needs his command grab at the moment. I don't think just having a variation with Ripper without command grab will do Kano any favors at all. A Bio-Pull variation might be tournament viable though; it's what I'm hoping his next variation will be.
I could understand why some people are saying he is lacking in some departments, because he is by design. Mixups and Oki are not where he is lacking though
@Paul the Octopus
Forward Throw > Dash In = +2 or +3
Options:
Command Grab will reach and can't be stuffed by most mids.
B3 will catch jump away and backdash
The fear of these options opens up other mix opportunities.
Command Grab:
Options:
Dash in Regular Throw stuffs out all 9 frame or slower standing attempts.
Jump in
B3 will catch jump away and backdash
The fear of these options opens up other mix opportunities.
Back Throw:
Options:
Dash in Regular Throw stuffs out all 9 frame or slower standing attempts
Jump in
B3 will catch jump away and backdash
The fear of these options opens up other mix opportunities.
Amplified Command Grab:
Options:
Dash In D1 catches jump away attempts. This option opens literally every single mixup you have.
Hope this helps some of you out.