Eddy Wang
Skarlet scientist
The game looks so good that i though it was UE4.UE3 or not it MK11 sure looks a helluva lot better than any other FG that's using UE4 right now LOL
The game looks so good that i though it was UE4.UE3 or not it MK11 sure looks a helluva lot better than any other FG that's using UE4 right now LOL
It's probably better than UE4 for the purpose of creating these specific games, with all else likely removed to reduce load time.The game looks so good that i though it was UE4.
The animations won't look smoother and facial models won't look better just because one has a new engine, that's purely depends of the work of people working in the games they're making.Kind of sad when they had literally like 4-5 years to actually get the ball running on a completely new engine then to go and falsely advertise as if they have a new engine is downright despicable.
Also answers the question as to why the animations still look sloppier than ever and the facial models look horrendous.
Yeah, they have probably added their own formulas and features to use over the years, which is a good thing considering they can change graphics and anything else they feel like it.It's probably better than UE4 for the purpose of creating these specific games, with all else likely removed to reduce load time.
Graphics and anything else - as you call them - are commonly referred to as "assets" and are probably the easiest thing to change because they are literally outside addendum to an engine. What resolution an engine can display its assets at on your screen is something they do need to tweak themselves, however, so if U3 didn't have 4K/8K support and MK11 will, chances are it's their own doing.Yeah, they have probably added their own formulas and features to use over the years, which is a good thing considering they can change graphics and anything else they feel like it.
This. And optimisation is always a bitch.I knew It was UE3 before they even announced the game because in an interview -I think it was around 2014-15- Ed Boon talked about how at some point they've stopped getting builds from Epic Games and that they were making it kind of their own engine.
People want NRS to move to Unreal4 but I really don't see a good reason to do so. also a new engine isn't necessarily better to make fighting games. Tekken 7 and SoulCalibur 6 both are Unreal4 but non of them runs above 720p on the regular Xbox One (a sacrifice they had to make in order to achieve 60fps), whereas MKX was dynamic 1080p and Injustice 2 was 900p on the same console. it's not the engine that makes the difference, it's how You use it to make Your game.
To be honest I think it's just that NRS have naturally gotten better at optimization. Injustice 2 on UE3 already looked better than the console version of Tekken 7 on UE4 (as much as it annoys me to say that lol), even without a change in source engine it was inevitable that MK11 would was going to look as good as well.The game looks so good that i though it was UE4.
Well, your neurons aren’t replaced. So are you your neurons? Or are your neurons you? And ponder this... whatever answer you arrive at was decided by your neurons...Did you know that every 7 years, your every cell in your body has been replaced with new ones. Are you then still the same person as you were 7 years ago?
Then the analogy doesn't work anymore, I understand what you mean but the custom engine of NRS is still built around the source code of Epic Games, and legally the engine is still their property. NRS still owe royalties to EG each time they make money with their games.Although I don't for a second buy the idea that it is physically impossible to replace the frame of a boat, let's make this much simpler and say we're dealing with a raft instead of a boat. There, no frame. Just individual beams every one of which is perfectly equal!
God damn I'm at work and almost lost it and laughed out loud at this.I don’t know what from “engines”, but the game is liquid tits.
Derek shot down Konquest pretty hard here;Maybe they use a new engine in the Shaolin Monks/Konquest mode only?
Wow thanks. That's kind of heartbreaking news for me but I can't argue with that. Konquest mode would be a huge undertaking. I restarted Deception Konquest this week out of hype for Mk11. hahaDerek shot down Konquest pretty hard here;
The major non-story mode is gonna be towers of time.
I wouldn’t say you could tell immediately .. it’s impossibke really . Pretty sure it’s a study saying the eyes can tell the difference of quality of anything above 720pYeah, not sure who thought this was a new engine. You could tell immediately from the reveal that graphically it looks like an updated version of the same codebase from MKX.
Please don't tag me in derp threads. This one was funny for likeGod damn I'm at work and almost lost it and laughed out loud at this.
Also shoutout to TYM trying to solve the ages-old Ship of Theseus paradox lol
And finally, @Immortal come educate these fools on the matter lol
Still, it makes no sense to use Unreal Engine 3 instead of Unreal Engine 4. No matter how much they've modified it, UE3 is so old now there is no way you could bring it up to what UE4 can do. I really don't understand why they didn't use UE4. They've limited what they can do with the game by going with UE3. My only guess is this was done to make the game compatible with the Switch. I can't imagine the Switch running UE4 and still maintaining a decent performance. What are the minimum system requirements for UE4? Does the Switch even have enough RAM to run UE4? Anyway, if this was done to make the game compatible with the Switch then that means the game is effectively being held back to accommodate Switch players. They could have done so much more with the game if they had dropped the Switch version and used Unreal Engine 4.Well, then that's one -Hell- of a modification. Props to them. I seriously thought it was UE4. I stand corrected.
You should maybe read the docs or have done some significant level of systems programming before making this claim.Still, it makes no sense to use Unreal Engine 3 instead of Unreal Engine 4.
Easy to make a claim like that, but in what way exactly? What would they get from UE4 that would make the game that much better? If it was better for development then surely they would have taken that option. Also taking into account them having to try and import what they already have in UE3, or recreate everything from scratch, taking away time from coding the actual game.They've limited what they can do with the game by going with UE3