pure.Wasted
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If I have a wooden boat and I replace every piece of wood with a new piece of wood, one by one, at what point does it become a new boat?I mean if it's still UE3 then it's not really "new engine".
If I have a wooden boat and I replace every piece of wood with a new piece of wood, one by one, at what point does it become a new boat?I mean if it's still UE3 then it's not really "new engine".
The new planks are still placed over the base frame of the boat, so its still the same boat.If I have a wooden boat and I replace every piece of wood with a new piece of wood, one by one, at what point does it become a new boat?
The frame was also changed out for an identical looking frame. Every piece of the boat was replaced one after the other.The new planks are still placed over the base frame of the boat, so its still the same boat.
You can't replace the frame of a boat, it's either you keep the old one and replace the wood planks or you take a new identical frame and you create a new boat out of it. But in the end the results will remain the same if you take the exact same boat frame.The frame was also changed out for an identical looking frame. Every piece of the boat was replaced one after the other.
Although I don't for a second buy the idea that it is physically impossible to replace the frame of a boat, let's make this much simpler and say we're dealing with a raft instead of a boat. There, no frame. Just individual beams every one of which is perfectly equal!You can't replace the frame of a boat, it's either you keep the old one and replace the wood planks or you take a new identical frame and you create a new boat out of it. But in the end the results will remain the same if you take the exact same boat frame.
There's still a big difference between that and scrapping it for UE4. The original Source engine is not the same as Source 2, and it's the same concept when they majorly overhaul the engine. UE3->upgraded UE3 isn't nearly as massive.I think there is a lot of confusion here. An engine is a suite of programs that help you create a game. A developer can add to these programs therefore upgrading the engine and tailoring to their liking. NRS has been doing that with their Unreal Engine 3. It might as well be called the NRS engine.
It is a new engine, in that the engine is an improved version of the engine they had in MKX and Injustice. NRS are always iterating on the engine and one of the easiest way to tell is the graphics get better with each entry.
Just because the engine is still called Unreal Engine 3 does not mean it is same as the engine as the one used in MKX. It helps if you do not think about the name at all.
For example, Titanfall 2, which released in 2016, uses the Source engine. Half Life 2, which was released in 2004, also runs on the Source engine. Does that mean Titanfall 2 runs on the same engine as Half Life 2? Could you create Titanfall 2 with the same engine tools as Half Life 2? the answer to both obviously is no. The Source engine has been constantly been updating and the engine becoming more robust.
I mean, it's kind of obvious why. The public doesn't know how this works, and they'd just assume UE3 = "Outdated tech" or that the game would automatically be better if it'd been done on UE4.I remember when they used to proudly and openly say that their games were running on UE3 back in the day when they were promoting MKvsDCU and MK9.
Now they kind of just talk about it if someone specifically asks what engine their most recent games are running on, despite the fact that they made some heavy changes to the original engine. And sometimes even delete tweets about it, I guess? Weird.
Just because people misinterpreted their use of "new engine" doesn't make it false advertising. Like i mentioned earlier, UE/Unity/Source can be seen as a platform or base to build within or on, what they create to make the fighting/graphic style work is what they refer to as their "engine".falsely advertise as if they have a new engine
Oh really? Pretty much everything that people have been posting up until now has been praising how good the game looks and plays. Even that Abitorial youtuber that picked apart MKX noted that MK11's animations looked better in what has been seen so far.Also answers the question as to why the animations still look sloppier than ever and the facial models look horrendous.
Curious how people only always seem to knew these things after-the-fact, and keep schtum until it is confirmed by sources... then coming out to claim the prize.Yeah, not sure who thought this was a new engine. You could tell immediately from the reveal that graphically it looks like an updated version of the same codebase from MKX.
I said this on reveal day in the discussion. As did Ketchup and Mustard soon after.v
Curious how people only always seem to knew these things after-the-fact, and keep schtum until it is confirmed by sources... then coming out to claim the prize.
I call this the "Bible Code Phenomenon"...
Good point. If it ain't broke, don't fix it. Sometimes developers rework things entirely and it doesn't turn out as good as they would have hoped.Damn, its amazing really. Think about it,they're using the same engine they made MKvsDc with. I welcome it, UE4 is kind of terrible for fighting games, the input lag was unbearable for Sfv and Tekken 7,it took them a a good while to reduce it, Capcom reduced it twice already to get it to a normal 4f of input delay.
An engine is a framework which runs the systems necessary to create a virtual space in which objects interact based on preprogrammed and user-controlled functions.could anybody explain what the unreal 4 engine is? what is the differences between unreal 3 and 4?