MK11 is on a heavily modified UE3! (explanation inside)

Discussion in 'Mortal Kombat 11' started by HeavyNorse, Feb 13, 2019.

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  1. HeavyNorse

    HeavyNorse Edenian Assassin

    I tried to post this earlier, but for some reason I think the tweet was deleted or something, and I dunno how to find it again. However, I got to post it in Discord before that happened, I didn't get to take a screenshot of the actual tweet before it was gone, so this is all I can offer you. :(

    [​IMG]
     
    #1
  2. CrimsonShadow

    CrimsonShadow Administrator and Community Engineer
    Administrator

    Yeah, not sure who thought this was a new engine. You could tell immediately from the reveal that graphically it looks like an updated version of the same codebase from MKX.
     
    #2
  3. xWildx

    xWildx What a day. What a lovely day.

    Didn’t they already say in an interview that it was running on Unreal4?
     
    #3
  4. Gamer68

    Gamer68 *Stares blankly*

    Okay, that's weird because when they revealed the game they said it's using a new engine.
     
    #4
  5. Metin

    Metin Noob

    could anybody explain what the unreal 4 engine is? what is the differences between unreal 3 and 4?
     
    #5
  6. Braindead

    Braindead High-functioning Scrub
    Royal Contributor

    They said it's NOT a new engine.

    K&M also explicitly said during the community reveal day that they expected a new engine but they were surprised to learn it's not.
     
    #6
    CrimsonShadow likes this.
  7. Gamer68

    Gamer68 *Stares blankly*

    Yeah, okay so here's the description they posted everywhere when the game was announced:

    "Mortal Kombat is back and better than ever in the next evolution of the iconic franchise.

    The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. And featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best in class cinematic story mode continues the epic saga over 25 years in the making."

    Highlighted the part that mentions the new engine.
     
    #7
  8. HeavyNorse

    HeavyNorse Edenian Assassin

    I honestly thought it was! I might've misread the description, but I thought it said the game was on a new engine, and I saw so many people say it was on UE4, so yeah... But I was wrong. :p

    That's where I got it from then!
     
    #8
  9. Eldriken

    Eldriken A few pints of blood is all I ask.
    Forum General

    PSN:
    Eldriken
    Well, then that's one -Hell- of a modification. Props to them. I seriously thought it was UE4. I stand corrected.
     
    #9
  10. Raider

    Raider Noob

    They are literally advertising the game with "new engine" line. Wtf??
     
    #10
  11. Gamer68

    Gamer68 *Stares blankly*

    Yeah, it seems kinda misleading. Every game they use a heavily modified UE3 and they never advertise their games as "using a new engine" even if they make big improvements on it. They always just say that they are still using UE3.

    It might be a new version, but saying you have a new engine only for it to still be the same engine (modifications or not) is straight-up misleading.

    Not mad, though. The game looks great and if it is UE3 then maybe that means they will avoiding the input delay UE4 games usually have. It's just that they need to choose their words carefully when it comes to advertising things.
     
    #11
  12. I don't know much about graphics engines, but when you modify an engine that much, isn't it essentially a new engine?

    I mean, at the end of the day, all that matters is how the game looks, right? You wouldn't say "I thought this game looked amazing when I thought it was a new engine but now that I know it's a heavily modded UE3, it looks like shit."
     
    #12
  13. HeavyNorse

    HeavyNorse Edenian Assassin

    Same here, I think the game looks amazing! I don't care what engine they use, especially not when they can make it look like that.
     
    #13
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  14. Jhonnykiller45

    Jhonnykiller45 Shirai Ryu

    PSN:
    Jhonnykiller45
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    JK45
    UE3 or not it MK11 sure looks a helluva lot better than any other FG that's using UE4 right now LOL
     
    #14
  15. Marketers are the scum of the earth.
     
    #15
  16. MKF30

    MKF30 Fujin for MK 11
    Premium Supporter

    I thought it was a new engine initially too I also remember seeing people say it was Unreal 4 engine, wonder who spread that rumor lol. Thanks for the post.
     
    #16
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  17. Kroaken

    Kroaken Life is a block string with no gaps.

    Steam:
    Kroaken
    Idk. But the game is gorgeous.
     
    #17
    ShepherdOfFire likes this.
  18. That's pretty much it. Although people do that all the time with things once they find out the truth.

    I think the problem was that people assumed UE4 (me too) based on what was announced/seen.

    It seems it's just a misconception on what makes "an engine". While some people might refer to the underlying platform - UE3/4/Unity etc, NRS are talking about the code they've created to show the VFX style in the game, like the blood splatter/internal organ damage effects etc.
     
    #18
  19. Raider

    Raider Noob

    I mean if it's still UE3 then it's not really "new engine".
     
    #19
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  20. I think it's easier for them to stay on the same engine. It doesn't matter how old some engines are, if they are updated and modified then there is no problem. Call of Duty is using the same engine since Modern Warfare (more than a decade), they are just adding what they need at each new game. Keeping the same engine allows companies to ba laz... I mean win some time by copy pasting the code from previous games (again like Call of Duty :DOGE). But as long as it works, I don't see any problems if they keep the same engine.

    Sometimes keeping the same engine can fuck everything up. Take Bethesda and the Fallout series. The engine for F4 is outdated but its main strength is that it is very mod-friendly, allowing the modders to have access to good mod tools and a big sandbox to create a lot of stuff.
    It's okay for Fallout 4, but they took the same engine for F76, added a multiplayer functionnality to their engine, and they copy pasted 90% of Fallout 4 and now their online Fallout have the same bugs as Fallout 4 on release. Too bad the community can't fix the game for them now :DOGE. This is a good exemple of why it wasn't a good idea to keep the same engine (even if the game itself wasn't a good idea).
     
    #20
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  21. Marinjuana

    Marinjuana Up rock incoming, ETA 5 minutes

    So if they create a new graphics engine for themselves out of UE3 then they aren't allowed to say they made a new graphics engine?

    People get on about that shit way too much anyway. LBSH, who here actually knows the difference between UE3 and UE4?
     
    #21
  22. trufenix

    trufenix www.youtube.com/thetrufenix

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    trufenix
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    I'm sorry NRS programmers, they know not what they do.
     
    #22
  23. Raider

    Raider Noob

    That's... not how it works. Modified UE3 is still just that, modified UE3.
     
    #23
    aldazo likes this.
  24. Marinjuana

    Marinjuana Up rock incoming, ETA 5 minutes

    Really? How does it work then buddy? Do you think every company uses the same thing with UE3?
     
    #24
  25. stokedAF

    stokedAF Noob

    Yup. I was under the impression as well even before the reveal. I didn’t question it after the reveal. I forget who said it was on unreal4 but it was said.
     
    #25
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