CompletelyJaded
Whiffmaker
My wishlist:
Make Jade "Ban Tier".
Thank you.
Make Jade "Ban Tier".
Thank you.
This.Rathalos said:Frost-- Plays like a faster more rushdown focused sub-zero, with no projectiles, instead the last hit of a few of her strings will freeze opponents allowing for hit confirms.
lol, maybe we'll end up in a match someday^ Look, [MENTION=1577]vegeta[/MENTION], it's your rival.
No his name is Quad-chi.Will the fourth one be called Quad-han?
Don't ruin this thread because of someone's signature.^ Man, your signature is so silly.
All fighting games have top, mid and low tier characters. And of all fighting games I know, MK9 is the most balanced / with the least random shit. Most low tier characters in this game are actually tourney viable (wish I could say the same for SSF4 but I can't). And the ones you think aren't tourney viable are probably under explored. Fundamentals like footsies, position advantage and meter management play such an important role in MK9 that tiers hardly matter. Sure the game has a few BS matchups but for the most part it's balanced.
And KL god mode? lol maybe pre patch 1.0. But now he has been nerfed a lot. Sure, he's still good and annoying to deal with (especially online) but he's no where near unbeatable.
You might as well stop playing fighting games altogether because I can assure you that MK10 will also have top tier characters that you will complain about.
I hope he stays that way. For real.Kung Lao is dead.
I doubt they would keep the same exacts resets for MK10, and If they do I wont buy it. Resets are in every fighting I can think of, and IMO Noob and Scorps resets are not broken or OP. Both are 50/50 and highly punishable if the players mix up isn't that strong. The only broken thing that remains in the game is Cyrax's resets because it isn't 50/50. Once he lands a net your pretty much screwed.- No more invincible wake-up attacks. Some moves should work better as wake-up because of the propertys they already have. Give some moves early active frames.
- Make the engine more responsive. Less block-stun or even none at all. No more 3-frame window before you jump. Shorter crouch-animation. Bring back dash canceling.
- Don't give armour to moves to cover up the flaws of the game design. Some moves can have armour, sure. Others may be able to move through projectiles.
- No more 50/50 guessing game vortexes. I'm ok with 50/50 resets but not as in block high or low to escape it. Noob's black hole reset is cool, Scorpions vortex is not.
- No more full screen unblockable stuff without meter.
-And no more inexcapable resets, if not too much to ask.
You are right about the resets. I like them as I like setup-based characters. I actally don't even mind inescapable resets as long as the total damage output isn't absurd, as is the case with Cyrax. I like Noob's reset. That one you can see coming.I doubt they would keep the same exacts resets for MK10, and If they do I wont buy it. Resets are in every fighting I can think of, and IMO Noob and Scorps resets are not broken or OP. Both are 50/50 and highly punishable if the players mix up isn't that strong. The only broken thing that remains in the game is Cyrax's resets because it isn't 50/50. Once he lands a net your pretty much screwed.
"Fighting games should be about skill, not luck." .. and randomnessYou are right about the resets. I like them as I like setup-based characters. I actally don't even mind inescapable resets as long as the total damage output isn't absurd, as is the case with Cyrax. I like Noob's reset. That one you can see coming.
With Scorpion, it's just guessing and it can keep you in indefinately. Fighting games should be about skill, not luck. I find losing or winning a match because of luck equally satisfying. Luck will allways be a factor, but the game design should be about keeping that to a minumum, in my opinion. Having a character who can start his combo's low or high and end the with a safe jump the exact opposite, regardless of being unsafe. That needs to go.