I can't tell you how excited I am about the 3-style system NRS has implimented!!!Step #1: Pick the unlocked default skin that the player wishes to use.
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Step #3: Select the powers available to him. A character would only be able to support a few powers (say 4). For Sub-Zero, the list might consist of: Freeze, Ground Freeze, Ice Puddle, Tombstone Teleport, Ice Clone, Icy Counter, Cold Slide, etc.
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If playing online, one Sub-Zero that a player might face would be completely different from another Sub-Zero. A defensive player might choose completely different specials from an offensive one, and have different advanced combos available to them as a result. .
NRS listen to this guy.IT would be purely asthetic, but I would love to see block animations for highs, mids, and lows. Like for highs, if you blocked, you would be slapping away attacks, and for mids, you would guard your ribs like a boxer, and lows you would block with your shins and kick away low attacks. I just think it would look cool
Why so serious?A balanced game with no top 5. But that won't happen.
Definitely a better bot program.Why so serious?
Jk, something I'd like to see too.
On another note: better bot programming options for practice mode. What's available in SC5 would be a decent baseline IMO.
So far all stages we've seen have corner escape interactables. That's supposedly how you escape with a right guess.Quick question, are push blocks in the game?
I sure hope so! Its what made being in the corner NOT a death sentence. Lol
I'm pretty sure blocking has minimal startup (on the next frame) already.One of the biggest things I'd like to see is going in and out of block to have less startup. Even 1 less frame each way would make a world of difference.