The first combo says 40% on the damage counter in MK4 and MKG. Maybe its a rounding thing I guessKai and Reiko had different damage properties in MK Gold and MK4 (at least in N64 version, from what I remember).
Oh wow, thats MK Gold? This game is stupid hahahahaIt's just a matter of how the aaLP/aaHP hits man:
I was comparing to PC. Ded seems to have cleared this up thoughWell, afai remember, there are small damage differences between arcade and consoles damage readouts.
How can I tell which version I am playing? I know the Blue Disc has the blue dreamcast logo on the title screen. The rerelease cdi I have has the MK Gold logo on the Sega title screen (I am assuming this is Rev 2). Are all of the other roms without these distinguishing features rev 1?I am not much into pre-releases (i.e. Yellow and Blue Disc versions), but as mentioned, it matters how aaLP/aaHP hits. Also, some combos work only from the player's side of the screen (example is SUJK, Weapon Throw).
And usually the combos not working is due to gravityI am not much into pre-releases (i.e. Yellow and Blue Disc versions), but as mentioned, it matters how aaLP/aaHP hits. Also, some combos work only from the player's side of the screen (example is SUJK, Weapon Throw).
Interesting, the rom fightcade uses is marked rev 1, but Sektor's teleport locks after 4 hits. So I guess it is actually revision 2 lolBlue Disc - Has blue dreamcast logo at MK Gold Title Screen
Yellow Disc - Sektor can Teleport Infinite
Red Disc - The one I use for combos
PAL - Feels a little slower than NTSC (not sure how many PAL versions are released)