i have a 60% wall combo for scorpion. it ends with a wall tech, but then you can shove off of that for a free hellfire. ( can anyone confirm this? ) ill post it up soonTheRagingStorm said:For Scorpion, I fail to keep a juggle going for a big wall combo.
I can't wait to see your Khameleon combos!
thanks dude, but what is the deal with these wall otgs and midscreen otgs. everytime i combo halfway through, they end up on the ground but i keep juggling them. I read in MKDA Unleashed that these are blockable. but when the cpu does them to me, i cant block it. Could you help me out with this? i have a ton of combos to post but they all involve this OTG.Iori9 said:Good Job man, I love MKDA so I am automatically giving it 5/5.
The juggles must be a little difficult, because of how they are set up in MKDA, I think you did a good job on this one, I wonder if you can get anywhere with the jump glitch in this one? All I get is a push back.
Nice job 8)
lol, thanks, the acid part was a accident. i might redo this without the acid. but yea, lol. pure accident.MKF30 said:Nice combo man, the JK into spear part looks tough to time. Sweet though ha, ha the acid is a nice tough. 8)
Are you talking about the wall combos that make the wall flash for a second? If so then yes, those are blockable, I have tried it out in single player and I ended up blocking it.ChecK said:thanks dude, but what is the deal with these wall otgs and midscreen otgs. everytime i combo halfway through, they end up on the ground but i keep juggling them. I read in MKDA Unleashed that these are blockable. but when the cpu does them to me, i cant block it. Could you help me out with this? i have a ton of combos to post but they all involve this OTG.Iori9 said:Good Job man, I love MKDA so I am automatically giving it 5/5.
The juggles must be a little difficult, because of how they are set up in MKDA, I think you did a good job on this one, I wonder if you can get anywhere with the jump glitch in this one? All I get is a push back.
Nice job 8)
all the jump glitch does is make you slide a little bit. the jumpglitch is actually a hidden stance. ( youll be standing in nonweapon stance while holding your weapon, this doesnt exist in MKDA and is why it doesnt work )
anyway, thanks again man. sorry ive been away. my cpu died before christmas ; (
me too.. unless you count special forces... and don't get me started on MK advanced....MKF30 said:Yeah man that's cool dude. I also love MKA, actually I love all of them lol.
hmm, no, i dont think so. its when you combo someone, doesnt matter if its wall or not. then halfway through the dial a combo, they land. but the juggle still continues on the ground. and all registers together.Iori9 said:Are you talking about the wall combos that make the wall flash for a second? If so then yes, those are blockable, I have tried it out in single player and I ended up blocking it.ChecK said:thanks dude, but what is the deal with these wall otgs and midscreen otgs. everytime i combo halfway through, they end up on the ground but i keep juggling them. I read in MKDA Unleashed that these are blockable. but when the cpu does them to me, i cant block it. Could you help me out with this? i have a ton of combos to post but they all involve this OTG.Iori9 said:Good Job man, I love MKDA so I am automatically giving it 5/5.
The juggles must be a little difficult, because of how they are set up in MKDA, I think you did a good job on this one, I wonder if you can get anywhere with the jump glitch in this one? All I get is a push back.
Nice job 8)
all the jump glitch does is make you slide a little bit. the jumpglitch is actually a hidden stance. ( youll be standing in nonweapon stance while holding your weapon, this doesnt exist in MKDA and is why it doesnt work )
anyway, thanks again man. sorry ive been away. my cpu died before christmas ; (
Don't worry, the AI did that to me once ... AI's in many MK games suck, they are able to do many things you can't.
That sucks about your CPU man, get a better one?
me too.. unless you count special forces... and don't get me started on MK advanced....MKF30 said:Yeah man that's cool dude. I also love MKA, actually I love all of them lol.
this is definitly not something where that would be the case. theres just too many factors involved that have yet to be tested. most importantly the anti air which is a completly different juggling system, and they flop over on different hits. imo, this is the key to solving it. more then likely, they are only unblockable this way. and for certain combos, and prolly on smaller characters.Azuro said:Yeah, MK's AI is always loopy. In UMK3, you can't avoid throws against the computer.
MK:SF, MK:SZM & all the other non UMK DS MK's dont even count.... oll:Iori9 said:Are you talking about the wall combos that make the wall flash for a second? If so then yes, those are blockable, I have tried it out in single player and I ended up blocking it.ChecK said:thanks dude, but what is the deal with these wall otgs and midscreen otgs. everytime i combo halfway through, they end up on the ground but i keep juggling them. I read in MKDA Unleashed that these are blockable. but when the cpu does them to me, i cant block it. Could you help me out with this? i have a ton of combos to post but they all involve this OTG.Iori9 said:Good Job man, I love MKDA so I am automatically giving it 5/5.
The juggles must be a little difficult, because of how they are set up in MKDA, I think you did a good job on this one, I wonder if you can get anywhere with the jump glitch in this one? All I get is a push back.
Nice job 8)
all the jump glitch does is make you slide a little bit. the jumpglitch is actually a hidden stance. ( youll be standing in nonweapon stance while holding your weapon, this doesnt exist in MKDA and is why it doesnt work )
anyway, thanks again man. sorry ive been away. my cpu died before christmas ; (
Don't worry, the AI did that to me once ... AI's in many MK games suck, they are able to do many things you can't.
That sucks about your CPU man, get a better one?
me too.. unless you count special forces... and don't get me started on MK advanced....MKF30 said:Yeah man that's cool dude. I also love MKA, actually I love all of them lol.
That's not a big deal, just don't go too close to Computer foes or try to throw them. Once in a while they'll charge and throw you but it's still very avoidable. 8)Azuro said:Yeah, MK's AI is always loopy. In UMK3, you can't avoid throws against the computer.