I'm no Jax pro, but I really like him now with the ground pound cancels. Makes him much more mobile and tricky. Right now, most of my strategy with him revolves around getting people to jump with those and staying away.
I do run into problems occasionally with Kitanas/Mileenas due to air projectiles. I've seen that his corner pressure can be pretty devastating at times, I just don't know the best ways to really apply it.
For me when i get someone into the corner i do
Foward 4 cancel into elbow drop
Ex ground pound
1,12,12,12,gotcha grab/dashnpunch/ w/e
thats a nice 50+% in the corner with only 1 bar of super
And even if they block the F4 Elbowdrop, its safe on block, just keep doing D1 (jabs) and put pressure on him then throw in another mix up
Now what i dont understand is how you guys are saying he has no pressure game??
Do D1 dash D1, use your F4 1 4, why are you not abusing his amazing high low mix ups
Yes they dont do alota damage.But it doesnt matter if you do alot or a little damage if your always ontop of your opponent
Stop just thinking hes only about groundpounds, yes they gave him groundpounds, but that doesnt mean you have to revolve your entire playstyle around his ground pounds.
The way i play with jax, i can and will find a way to get you in that corner,
Think about it, what does jax have that wont stop an opponent from getting out of the corner?
You have to air grabs, wonderful blockstrings, and even if they tele out, you can bait out the tele, and throw them right back in the corner.
Now his ground pound is amazing, you cant just look at it like a projectile, look at it as a trap to get your opponent with.
Mess around with your opponent, you can cancel it so get him to run into your ground pounds, if you throw projectiles, your opponents either A:going to tele, B:Jump in, C
ash block in. and from there just predict where theyre going to go with it and get them on land/wake up.
hes not a character where you can use combo A,Combo B, and automatically win, gotta think with him. if you have slow ground pounds, and a slow projectile, bait out your slow projectile since you know theyre going to try and test your projectile by throwing one of there own.