Game Scavenger
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Everyone can punish her read the frame data duh.How negative? If Lao's spin can't punish it that doesn't matter.
Not at the game right now, I'll figure this one out if no one responds.
Everyone can punish her read the frame data duh.How negative? If Lao's spin can't punish it that doesn't matter.
Not at the game right now, I'll figure this one out if no one responds.
it literally can't even be punished, it puts the enemy in more hitstun than it has recovery.Everyone can punish her read the frame data duh.
Flip 'n' Roll is not a solid full screen tool to punish your opponent because you only have a few frames before armor dissappears and your opponent will recover by time you cross the screen use Tele-Drop instead to punish full screen.EX ball is a really solid full screen punish as well.
Tele-Kick and Tele-Drop are -19 and -27 making them full combo punishable. I punish it all the time with a 31% combo online against other Mileena players that spam it learn to read frame and understand blockstun in the training room. She is very unsafe across the board with the exception of a few combo strings and her overheads are crap especially her Somersault Kick (F3) which is a 33 frame start up overhead and she only has a few lows that are special cancelable that will combo.it literally can't even be punished, it puts the enemy in more hitstun than it has recovery.
The question @Sulfur was referring to is to how punishable TeleKick is on hit since its -8, not on block.Tele-Kick and Tele-Drop are -19 and -27 making them full combo punishable. I punish it all the time with a 31% combo online against other Mileena players that spam it learn to read frame and understand blockstun in the training room. As I was saying she is very unsafe across the board with the except of a few combo strings.
Against some, flip and roll is a beautiful punish against kenshi and other characters with slow fireball recovery.Flip 'n' Roll is not a solid full screen tool to punish your opponent because you only have a few frames before armor dissappears and your opponent will recover by time you cross the screen use Tele-Drop instead to punish full screen.
Ok thanks for the update.The question @Sulfur was referring to is to how punishable TeleKick is on hit since its -8, not on block.
True but Tele-Drop guarantees the punish unlike Flip 'n' Roll which is questionable in situations but anyway I encourage you to avoid using Ethereal as it is worthless.Against some, flip and roll is a beautiful punish against kenshi and other characters with slow fireball recovery.
What the hell. Characters are at disadvantage on hit... LolHard time opening people up. Everything is a huge risk for her. You can literally sit there holding block and just let her hang herself.
And her teleport is negative on hit. lol
It doesn't matter, the move is not punishable I've tried to punish it on hit and nothing works.What the hell. Characters are at disadvantage on hit... Lol
What? Yes uppercuts can punish. You can have to block a mixup for it.It doesn't matter, the move is not punishable I've tried to punish it on hit and nothing works.
On hit it's not punishable, that was the concern.What? Yes uppercuts can punish. You can have to block a mixup for it.
Mileena is really good at punishing you for being an idiot, that's for sure.She has strong anti and counter zoning:
ball will evade mid projectiles I reckon
low sai dodges high projectiles
kick can whiff punish anything