What's with the Mileena downplay? I believe she has to be played a certain way and can't just run up and 50/50 city like some characters. She has to bait and punish. I'm still learning how to use her tools properly. I just learned she can roll under projectiles lol.You sure you playin Mileena?
How negative? If Lao's spin can't punish it that doesn't matter.Hard time opening people up. Everything is a huge risk for her. You can literally sit there holding block and just let her hang herself.
And her teleport is negative on hit. lol
-8 on HIT!How negative? If Lao's spin can't punish it that doesn't matter.
Not at the game right now, I'll figure this one out if no one responds.
Slight difference between downplaying and being real. Rolling under projectiles doesn't outweigh her moves being negative on block and her only overhead being slower than Batman's f3. 32 frames. Upplay that.What's with the Mileena downplay? I believe she has to be played a certain way and can't just run up and 50/50 city like some characters. She has to bait and punish. I'm still learning how to use her tools properly. I just learned she can roll under projectiles lol.
As an anti air is it viable?-8 on HIT!
She has 50/50 dude.Hard time opening people up. Everything is a huge risk for her. You can literally sit there holding block and just let her hang herself.
And her teleport is negative on hit. lol
I'm sure this will get fixed eventually. That's pointlessly hurting the character, and probably an oversight.-8 on HIT!
Is that what you would call a weakness? or a playstyle?I find she is not a rushdown character at all (like she was in mk9). I have the most success with her at mid-screen baiting whiffs and jumps by peppering them with Sai attacks. Mostly due to her lousy normals and terribly slow 32 frame overhead.
Are you talking about her F3 or EX roll? I mean, I guess technically she does but in comparison to majority of the cast, it's a bit garbage.She has 50/50 dude.
My point is that she isn't a rush down character at all. She has a low projectile which can duck under other projectiles and a roll that goes under mid projectiles. Her roll is a fantastic anti air and her b12 is a solid whiff punisher. I just feel like people are trying to go ham with her when that's not how she was designed.Slight difference between downplaying and being real. Rolling under projectiles doesn't outweigh her moves being negative on block and her only overhead being slower than Batman's f3. 32 frames. Upplay that.
The bad normals and 32 frame overhead I would definitely call a weakness. The way I play her is not a weakness, just how I play her.Is that what you would call a weakness? or a playstyle?
She has a few strings that are cancelable that have a low so you have to guess between those. She also has her low starter or ex roll as a starter. Not the best 50/50's but imo the best 50/50's in this game shouldn't be how they are.Are you talking about her F3 or EX roll? I mean, I guess technically she does but in comparison to majority of the cast, it's a bit garbage.
She's far from worst in the game though. But, requires a lot of work.
And to answer everyone's concern over "Mileena isn't a rushdown, in your face character."Mr Mileena's post has the best summary to answer your question
The game is still young though, that might change.And to answer everyone's concern over "Mileena isn't a rushdown, in your face character."
Yes, she isn't. And those are the types of characters this game is favoring, for the most part.
Other character's who aren't have other dirt like vortexes and whatnot, safe mixups, etc.
Yes, thats what I'm hoping for.The game is still young though, that might change.
One is a blockable mid. The other is an actual throw that only connects with crouching opponents. This gives the 50/50 of block the low poke or get caught by the command throw. It's unsafe if they avoid the throw (i.e. stand up) but that's Mileena all over. The important thing is that it unlike Ex Roll it doesn't require meter to use.Ravenous doesnt give you more mixups. I have been told by several people that her command throws are blockable mids.
X ray hits overhead.Xray randomly acts like regular tk and gets you punished for using all of your precious meter.
I'd imagine this is an issue, like, point blank lol. But then again, it's weird that her low sai is so negative when you have other low projectiles being pretty damn good.-8 punishable low sai on hit.