Just a point to the earlier discussion, I tested in training the damage issue and it seems that the total combo damage is 100% wrong, at least for the combo I was doing. Ok, here is what I did:
Used Splits 14 times, all singular, each hit says it does 7% damage. After the 14th hit, it seems the health says approx. 2% which would be correct as 7 x 14 = 98. Used 1 low jab(2%) and character went back to completely full health. Repeated process after the jab, same damage dealt. That confirms non-combo damage given and displayed is correct.
Next, I used Splits 2x in a combo 7 times. The damage display reads 7,6 and total damage reads 12%, which is already wrong. I can see after the 7th combo that 1 more will kill the opponent by a good amount and 8 x 12 = 96 so... what gives? Even if total combo damage was rounded down from 12.4, that would not even equal 100, let alone over 100. I thought that due to scaling, the hit %s were rounded to match the total combo damage, but this doesn't seem to be the case. Anyway, after the 7th hit, I used 1 Splits which took the opponent's health down to what seems to be 98% again. 1 jab later... exactly full health again. That makes sense if it is actually 13 total damage and not 12, as 7 x 13 = 91 + 7 = 98.
Am I missing something here? Try it yourself...makes no sense. Should be interesting to see in longer combos, I'd do it but I am not skilled enough for that.
edit: Just tested 3 Splits in a combo. 7+6+5= 18 IT ACTUALLY DISPLAYS 18 FOR THIS. Used 5 times so 18 x 5 = 90. 1 more would have killed so used 1 Splits... came up as 98 as 1 jab killed. That is 1% off so there has to be rounding somewhere...maybe if absolutely everything was rounded down, like having 12.99 = 12, then the display could work. I don't care enough to test anymore.