Vulcan Hades
Champion
Yo REO, great matches man. Congrats for that well deserved 2nd place. You are an inspiration to all Mileena players out there.
And for people saying he could've done better and dropped tons of opportunities, man every single player that day made mistakes and could've done better. I'm sure REO was nervous as hell in those last matches. And you'd be too if you were in his shoes. I mean he's fighting against his worst possible matchup in EVO grand finals in front of a huge crowd with 55'000 viewers watching all over the world. No matter how focused and good you are at this game you're gonna feel the pressure at some point. And you're going to make mistakes and bad calls. That's human.
@REO: One thing I wanted to know is why you didn't combo after you hit an opponent out of the air with D4. Maybe you just find it too risky and not worth it, but for example you can chain a teleport kick or ball roll after a D4 (anti-air) and that can lead to pretty decent damage. If your D4 whiffs then your special doesn't come out so it's cool. It's only really unsafe if you hit them after they land because then they can punish your special move. Anyway I was just curious to know why you don't combo when you get those anti-air juggle states.
And for people saying he could've done better and dropped tons of opportunities, man every single player that day made mistakes and could've done better. I'm sure REO was nervous as hell in those last matches. And you'd be too if you were in his shoes. I mean he's fighting against his worst possible matchup in EVO grand finals in front of a huge crowd with 55'000 viewers watching all over the world. No matter how focused and good you are at this game you're gonna feel the pressure at some point. And you're going to make mistakes and bad calls. That's human.
@REO: One thing I wanted to know is why you didn't combo after you hit an opponent out of the air with D4. Maybe you just find it too risky and not worth it, but for example you can chain a teleport kick or ball roll after a D4 (anti-air) and that can lead to pretty decent damage. If your D4 whiffs then your special doesn't come out so it's cool. It's only really unsafe if you hit them after they land because then they can punish your special move. Anyway I was just curious to know why you don't combo when you get those anti-air juggle states.