To get everyone that read that thread and was going to Evo to underestimate his Mileena, tell them how he wants them to play her.. and then crush them.Then why would he say his on main can't win a major while he's a few wins away from reaching that goal.
Because PL adapted to his Mileena game.what the heck!! why did reo changed char in the last match?? why...:violin:
I actually didnt think he did that much. I just think he had that low hat overhead mixup pressure going and thats not char specific to Mileena, imo.Because PL adapted to his Mileena game.
This was my impression, too. Think back to the Perfect Legend VS Jim match Friday. Jim came within 10% of a lifebar of sending PL into losers. Jim is a good Mileena, but there's no way he should have been a threat to Perfect Legend. He was wasting a bar of meter nearly every time he did a combo for, what, 24%?Barely anyone he played on stream knew anything about fighting Mileena.
At least we can finally retire that old "bringing a knife to a gunfight" expression now that Evo 2011 has given us a 21st century replacement: Bringing a sai to a hat fight.First, MAD props to Reo. Dude is a boss. Second, not to take anything away from PL (who is an amazing player), but I think the grand finals outcome was primarily the result of two factors:
1. Reo having to fight his way out of losers bracket.
2. Hat tier.
...Why would Reptile be harder to beat when he is the only character who gets jailed if he standblocks a telekick? He can't do anything about the followup sai if it's instant. Reptile has to burn meter to really do anything about it, and in this matchup he has trouble doing so.Well....IMO reptile is much harder to beat than Kung Lao.
With Kung Lao there are only 3 moves i need to watch 4 to beat him. With Reptile...I have to watch his speed. I can beat more Kung Lao's than experienced Reptiles. I dunno why. And to show you, you would have to play me with both characters....Why would Reptile be harder to beat when he is the only character who gets jailed if he standblocks a telekick? He can't do anything about the followup sai if it's instant. Reptile has to burn meter to really do anything about it, and in this matchup he has trouble doing so.
In a nutshell, Mileena gets past his projectiles very safe when he has zero meter (even if he has meter, he has to anticipate), and not only that, is at advantage on block for the move that gets her in. It's bad for Reptile for that specific reason.
Pretty much this. Mileena absolutey can win majors. I could not believe the amount of missed punishes I saw.... from everyone in the top 8. Being a Mileena player, I was pulling for REO to win in the end. And he absolutely could have. I was at times sitting there wanting to pull my hair out thinking, "no... no.. no... that's not how Mileena punishes that!" But it's easy to be critical when I'm not the one sitting in front of thousands of people playing. The window for a Dash 42 punish is SO much smaller on a blocked spin than simpley rolling into a U4. I couldn't belive how many timers I saw that one.I don't want to take anything away from REO, because he played well, but I don't necessarily think people should be rushing in here with torches screaming "he's a fraud, he's a liar!"
The fact is, REO was pretty fortunate. Barely anyone he played on stream knew anything about fighting Mileena. There were a lot of extremely punishable things used frequently throughout his matches that hardly anyone was capitalizing on. Granted, I never believed Mileena couldn't win a major, she's a fantastic character; she's just different in that she relies so much on risks and reading. It isn't typically seen as ideal considering several characters can attack more consistently and more safely.
So, while I disagree with REO's initial stance (which I outlined in my first post), I doubt REO was trying to troll or psyche someone out because when you're playing against people who know Mileena, it can feel a little lopsided if your guesses are off. The thing is, he just wasn't playing against people that seemed to know Mileena. As a result, Mileena seemed far more dominant than she normally is. I repeat though, I'm not by any means saying she's a mediocre character. She is still great and more than able to win majors. I'm just trying to clarify and explain the unusual difference between his initial post and REO's performance.
Dark Rob, being a Mileena player myself, I understand how others can view your fighting and say "wow, how did that work?"; however, there's a difference between something like using a roll successfully to stop OTG pressure (good read, despite how punishable it is) and having people consistently fail to punish things that net full combo. There was a lot of divekick abuse and more missed punishes all around than I've ever seen. It just genuinely seemed like many players simply did not understand the proper punish for her moves. Kudos to REO for picking out what his opponents are and aren't punishing, because that's what you need to do with Mileena, and that's what you abuse.
So, all in all, I'm not trying to take anything away from REO, he played one hell of a game, as strange as it sounds I'm actually trying to defend him against people who would come in and call him a liar. Mileena still has some issues (although I don't feel they're grave enough to exclude her from viability), it's just that a lot of them weren't necessarily showcased on stream.
Mileena is just so high risk high reward that sometimes she can appear awful and other times she just appears godlike. I mean, sometimes you flip a coin and it lands heads 10 times in a row. An oversimplification, yes, but it's something Mileena players probably understand quite well.
yep, man, that's it .....Pretty much this. Mileena absolutey can win majors. I could not believe the amount of missed punishes I saw.... from everyone in the top 8. Being a Mileena player, I was pulling for REO to win in the end. And he absolutely could have. I was at times sitting there wanting to pull my hair out thinking, "no... no.. no... that's not how Mileena punishes that!" But it's easy to be critical when I'm not the one sitting in front of thousands of people playing. The window for a Dash 42 punish is SO much smaller on a blocked spin than simpley rolling into a U4. I couldn't belive how many timers I saw that one.
On the other side, PL was missing punishes on blocked regular teleport kicks.
There were tons more than that, but the one s that blew my mind, again, were missed punishes from blocked spins... That should be one of the first things you figure out when you decide to play a character...... you have to figure that you'll always have to go through a KL player.
Other one was either right before or right after the sets were reset. 3rd round.. juggle in the corner, PL had a breaker and a shred of life, REO had a full meter and and let his juggle get broken instead of X'ing and taking the match.
Like I said though, easy to be critical when I'm just watching... I guess that's why they play and not just run matches on auto pilot though. Congrats to PL and REO. Very well played.