Playing Towers of Time again has reminded me greatly about how much I loathe the modifier implementation in this game.
Also, playing practice Sets against the Hard AI has lead me to believe that NetherRealm Studios may have increased it's input reading. May have.
In general, for all of you, what are you using for your primary strings, and primary punish strings/Special Moves?
I almost made a thread about it but I'm not sure if it's worthy.
Punishers:
11xx
F1xx
B11xx
Neutral:
I stay in F2/F4 range generally or outside it and pop in and out to use projectiles.
F1 is an amazing check and turn stealer!
F1 at max range is +1 essentially being 0 since her fastest string is 8f. Because it resets neutral and puts her in D1/CMD Grab/B1 range opens up so many doors.
So you F1 into D1 you can hit confirm into 11/B11 which is also hit confirmable so safe 30+% if you get them to respect the F1 into D1 check that opens up B1, Throw/Tick and most importantly backdash.
So many players online and offline are turn stealing mofos and do everything in their power to mash out of everything especially characters with fast mids.
So F1 allows you to walk back and be safe or if they go for it, wiff punish their fast starter.
Anyways I stay past F2 range and always keep the F2xxSai a threat so they know I'm safe and can get easy 20% off invading my space and if I'm walking back I can F23 KB or use any wiff punishers. But I think she shines in neutral range but when she is forced to be close she has wave dash into CMD Grab, Throw KB, B1 even if it's after F1 check.
That's not even counting the load out. I use:
StabyScotch: up close game and combos as well as Armor break KB with big damage.
Play Time: for 11 mix, making F431+3 more safe and the F2 KB.
Sai Slide (for setups, Oki, Meaty check And Extra KB into big damage)