A roll variation where she can control her direction?I’m curious about her rolls. It looks she may have one that starts with an overhead or something because it launches her in the air before connecting, then another that looks more like her standard. The KK is going to be very interesting.
And yeah, there’s no way that slide doesn’t take away the roll from her lol
Nah I def don't think it launches meterlessly. Look back on the first one, by the time she amplifies it, Kotal is damn near on the ground already. Its a fast fall popup too. You can't amplify a move in neutral, which means she was still in the move's recovery.Yeah, I feel like they did a double ball roll on purpose to mix us up lmao
I reread your post and honestly I don’t get what else you mean with your question. Maybe formulate your question differently.Did.. did yall read what I said at all? I am well aware she tosses them at the end of the amplified teleport. Please reread my actual question in that post.
I’m sorry, I disagree with that statement. Raiden, Kano, Liu Kang, Scorpion, Subzero, Sonya and Johnny can definitely sit a game out for once. I don’t believe every MK game should have those characters. We have 80 characters in the universe, they could definitely switch things up for once.She looks awesome!!
This is why she cannot miss a game ever again. I always say, MK1+MK2 rosters should always be present.
It looks like she can, but it'd be a tight link, hopefully we'll know for sure soonNah I def don't think it launches meterlessly. Look back on the first one, by the time she amplifies it, Kotal is damn near on the ground already. Its a fast fall popup too. You can't amplify a move in neutral, which means she was still in the move's recovery.
It might be a move you can get a hit off of in the corner, but midscreen I don't see you getting anything off this.
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Could be wrong tho. Hope I am.
In my personal opinion, the Mortal Kombat II roster is the best one of the franchise in terms of core characters. While I don't think every character from it needs to be in every game, it's the roster that you can never go wrong with.I always say, MK1+MK2 rosters should always be present.
It may end up being too far away for it to combo meterlessly at midscreen but then works in the corner.It looks like she can, but it'd be a tight link, hopefully we'll know for sure soon
It captures Mileena's essence so wellI haven't seen anyone mention it yet, so I'm gonna say I love how in her intro, she's massacred Kitana's entourage.
Because she is . Give the girl a backdash.I also like how the trailer has Kitana looking slow and stubby compared to Mileena.
Which is exactly how Kitana feels to me in general in this game .
I know she is; that's why I said it .Because she is . Give the girl a backdash.
I personally loved her in Mortal Kombat XL as well. Assassin was my primary variation.ikr
Kitana was ruined to me after MK9, except her Assassin variation in MKX to some extent, but still...
You haven’t even seen all her gear yet, don’t assume.If they had not gone with the nail gear, we could've had different masks and helmets or even hair, actually allowing us to truly customise Mileena. Now we have to settle for one Kahn helmet.
If her whole body was covered in blood at the end the fatality could be sick.I have to say that her trailer today blew me away. She was always one of my faves, i used to main her in both MK9 and MKX but NRS really DELIVERED! Watched the trailer 10 times already and i am still impressed. She looks super fun to play.
I am only disappointed about her fatality and her bad looking default hair.
Sai, nails and mask is pretty obvious though.You haven’t even seen all her gear yet, don’t assume.
Gonna suck to get hit by it. Takes forever lol.I gotta be honest, this one might be my favourite combo string in the trailer:
Oh, Imma be real. Mileena mirror matches are probably gonna be the most annoying thing lolGonna suck to get hit by it. Takes forever lol.