Sage Leviathan
I'm platinum mad!
Completely agree.See at 0:49 and 0:53? THAT'S why Fade inputs should be DD2, DB2, and DF2. Solve all those problems.
You see me stepping forward and THEN pressing b22?
It's because I often get Fade Away instead
Completely agree.See at 0:49 and 0:53? THAT'S why Fade inputs should be DD2, DB2, and DF2. Solve all those problems.
look a ones currently in the OP of this thread, should get you startedCan I ask anyone to please tell me what are the max damage combos for Ravenous? Off of these starters: Roll, EX Roll, F3, and F4? I'd just rather not shift through 34 pages.
Ravenous BnBs:Can I ask anyone to please tell me what are the max damage combos for Ravenous? Off of these starters: Roll, EX Roll, F3, and F4? I'd just rather not shift through 34 pages.
Thanks! But quick question. Wouldn't doing B3 xx TK xx Sai do more damage than B34 xx Sai? I know that B34 has sweep as an ender into F1 to stuff wakeup armor, but in terms of damage it does like 2% less thab B3 xx TK. Or am I completely missing something lolRavenous BnBs:
F23, Roll, B34 ~ Sai, Walk/Run ~ F23 ~ LowPounce/High (34%)
21 (low), Roll, B34 ~ Sai Walk/Run ~ F23 ~ LowPounce/High (32%)
F343 (overhead), Telekick ~ Sai, Run Cancel ~ F23, Roll, F23 ~ Low/High Pounce (42%)
F344 (low), Roll, NJP, F23 ~ Low/High Pounce (39%)
F4 (low), Roll, B34 ~ Sai, Walk/Run ~ F23 ~ High/Low Pounce (32%)
Corner (Meterless Combo)
F343, Tele ~ Sai, 123 ~ Roll, Walk Under, D2, 2 ~ Low Pounce (44%)
Ex Roll, I'm no where near optimizing but I'm sure someone has. They're some of the combos I use
: )
B3 xx TK xx Sai is way less consistent.Thanks! But quick question. Wouldn't doing B3 xx TK xx Sai do more damage than B34 xx Sai? I know that B34 has sweep as an ender into F1 to stuff wakeup armor, but in terms of damage it does like 2% less thab B3 xx TK. Or am I completely missing something lol
B3 xx TK is generally less consistent now. There is a sweet spot where it does connect nicely but if you miss it by a frame or two then air sai will whiff after TK.Thanks! But quick question. Wouldn't doing B3 xx TK xx Sai do more damage than B34 xx Sai? I know that B34 has sweep as an ender into F1 to stuff wakeup armor, but in terms of damage it does like 2% less thab B3 xx TK. Or am I completely missing something lol
Yeah man. Plus the whole "see piercing" comment under the ethereal section hasn't been applicable for awhile now. I'll get to it eventually.look a ones currently in the OP of this thread, should get you started
@Sultani id this thread well over due for a update, if you dont want to do it i have no problem doing the edits for you
So as it turns out, PC just got patched and I go from struggling to do it 1/10 to 4-5/10 instantly. #justpatchthingsWill keep at it then. The telekick just not coming out at all, despite my inputs being clean on the training screen (reading only uf,d,3,d,3). Varying the speed and timing of when the inputs come in doesn't seem to help. I have noticed that doing ji,d3d3d3 will make it come out 100% but obviously too late - hence the question as to whether that's possible because of a patch change or not.
F343~teleport~air sai, 2, 4~roll, D2 123~low pounce. I forgot how much damage it does thoNot sure how we fellow Ravenous(es?) are going for Meterless Corner combos but I generally use this one. Apologies if it's been noted before:
F343, Teleport ~ Sai, 123 ~ roll, walk under, D2, 2 ~ low pounce = 44%
I'm in Pred mode or I'd be testing this myself, cheers for that though. Could you do 123 ~ roll then 123 low pounce?F343~teleport~air sai, 2, 4~roll, D2 123~low pounce. I forgot how much damage it does tho
Just checked it does 46%.F343~teleport~air sai, 2, 4~roll, D2 123~low pounce. I forgot how much damage it does tho
If you mean F343~teleport~air sai, 2, 4~roll, D2 123~roll, 123 low pounce then no you can't do that. They fall too fast after the 123 roll. If you meant F343~teleport~air sai, 2, 123~roll, D2 123~low pounce then yeah that works. But it does the same 46% as the other combo.I'm in Pred mode or I'd be testing this myself, cheers for that though. Could you do 123 ~ roll then 123 low pounce?
You can, but 2, 4~roll has been more consistent for me.I'm in Pred mode or I'd be testing this myself, cheers for that though. Could you do 123 ~ roll then 123 low pounce?
What string do you use? F2 seems to be a tad slow to hit them before they fall. Unless I'm doing it wrong.After AA roll I utilize rc njp b212+4/21u4. If I feel like I'm too far I'll skip the njp and go straight into a string after my rc. I don't recall what the former does but I think it's around the mid twenties plus you get oki pressure. Hefty penalty for a bad jump.
Not sure about max damage but in theory there should be enough time to run cancel, B34 xx air sai, ender.What are the max damage combos off of those weird Anti-Air Rolls? She rolls so far passed them that the standard NJP/B34 doesn't reach.
Currently I use AA Roll, J1~Air Sai, run~Uppercut/Roll for around 20% I believe.
I never use B12,1+3 ender, so I forgot about it. That ender does good damage though so probably max damage.AA Roll, jfk xx air sai, run cancel, B121+3,DD2 = 26% (maybe 27)
For me I only use it on occasion as I would rather save the meter for EX Roll or Breaker but the damage output is decent when used so definitely an option. Interesting that you have to do a run cancel though as I've never needed to do oneAlso am I the only one who thinks ex telekick combos are worth the meter? For example hit confirming b12xx ex telekick, air sai, rc f23xx roll, b212+4 for 39%, that's pretty good midscreen and 40% if you do it off f12b4. Managed 41% and 42% in the corner.