ETHEREAL
Midscreen meterless
123~roll~jk~telekick~air sai, run d2 - 33%
123~roll, b34~air sai run 4u3 1+2 - 31%
123~roll b34~air sai b22 1+3 - 30%
123~roll b34~air sai run d2 - 30%
21~roll~jk~telekick~air sai, run d2 - 31%
21~roll, b34~air sai run 4u3 1+2 - 29%
21~roll, b34~air sai run d2 - 28%
21~roll b34~air sai b22 1+3 - 27%
f12b4~roll, jk~telekick~air sai, run d2 - 34%
f12b4~roll, b34~air sai run 4u3 1+2 - 32%
f12b4~roll, b34~air sai, run d2 - 32%
f12b4~roll, b34~air sai, b22 1+3 - 31%
f4~roll, jk~telekick~air sai, run d2 - 31%
f4~roll, b34~air sai, run 4u3 1+2 - 29%
f4~roll, b34~air sai, run d2 - 28%
f4~roll, b34~air sai, b22 1+3 - 28%
f23~roll, jk~telekick~air sai, run d2 - 33%
f23~roll, b34~air sai, run 4u3 1+2 - 31%
f23~roll, b34~air sai, run d2 - 30%
f23~roll, b34~air sai b22 1+3 - 29%
4~roll, jk~telekick~air sai run d2 - 33%
4~roll, b34~air sai run 4u3 1+2 - 31%
4~roll, b34~air sai, run d2 - 30%
4~roll, b34~air sai b22 1+3 - 30%
f343, walk forward, f23~roll, njp d2 - 36%
roll, jfk~telekick~air sai run d2 - 27%
roll, b34~air sai run 4u3 1+2 - 26%
roll, b34~air sai run d2 - 25%
roll, b34~air sai b22 1+3 - 24%
Midscreen 1 bar
123~ex fade forward, 123~roll, jk~telekick~air sai, run d2 - 38%
123~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
123~ex fade forward. 123~roll b34~air sai run d2 - 35%
123~ex fade forward. 123~roll b34~air sai b22 1+3 - 35%
21~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 36%
21~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 35%
21~ex fade forward. f12b4~roll b34~air sai run d2 - 34%
21~ex fade forward. f12b4~roll b34~air sai b22 1+3 - 34%
f12b4~ex fade forward, 21~roll, jk~telekick~air sai run d2 - 36%
f12b4~ex fade forward. 21~roll b34~air sai run 4u3 1+2 - 35%
f12b4~ex fade forward. 21~roll b34~air sai run d2 - 34%
f12b4~ex fade forward. 21~roll b34~air sai b22 1+3 - 34%
f4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 37%
f4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f4~ex fade foward, f12b4~roll, b34~air sai run d2 - 35%
f4~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 35%
f23~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 38%
f23~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai run d2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 36%
4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 39%
4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 37%
f343, walk forward, f23~roll, mb u3, run 4u3 1+2 - 40%
ex roll, walk forward, b34~air sai, run d2 - 27%
ex telekick~air sai, f23~roll, 4u3 1+2 - 30%
Corner meterless
123~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
123~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
123~roll, run under, b34~air sai, njp 21u4 - 29%
21~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
21~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
21~roll, run under, b34~air sai, njp 21u4 - 29%
f12b4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 34%
f12b4~roll, run under, b34~air sai, njp 21u4 - 32%
f4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
f4~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
f4~roll, run under, b34~air sai, njp 21u4 - 30%
f23~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 35%
f23~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
f23~roll, run under, b34~air sai, njp 21u4 - 31%
f343, 123, 123~roll, run under d2, 4u3 1+2 - 44%
f343, 12, 12, 4~roll, run under d2, 4u3 1+2 - 43%
*notes* d2 can replace the 2nd roll in double roll enders for more damage if you going for damage over the wakeup crush setup
Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%
21~ex fade forward, f12b4~roll, jk~telekick~air sai, njp, 4u3 1+2 - 39%
21~ex fade, f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 37%
f12b4~ex telekick~air sai, njp, 2, 4~roll, run under d2, 4u3 1+2 - 40%
f4~ex fade, f12b4~roll, run under b34~air sai, njp 4u3 1+2 - 37%
f23~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%
f343, mb u3,12 ,4~Roll, run under d2,4~Roll, d2 - 52%
f343, 2 mb u3,12 ,4~Roll, run under D2 4u3,1+2 -50%
f343, mb u3, 2, 4~roll, run under d2, 4u3 1+2 - 49%
ex roll, run under d2, 12, 21~roll, roll - 29%
ex roll, jk~telekick~delayed air sai, 21~roll, roll - 29%
PIERCING
Midscreen meterless
123~roll, b34~air sai, run b21 2+4 - 35%
123~roll, jk~telekick~air sai, run b12~low sai - 33%
123~roll, b34~air sai, b12 1+3 extended - 32%
123~roll, njp, b21 2+4 - 31%
21~roll, b34~air sai, run b21 2+4 - 33%
21~roll, jk~telekick~air sai, run b12~low sai - 30%
21~roll, b34~air sai, b12 1+3 extended - 30%
21~roll, njp b21 2+4 - 28%
f12b4~roll, b34~air sai, run b21 2+4 - 36%
f12b4~roll, jk~telekick~air sai, run b12~low sai - 33%
f12b4~roll, b34~air sai, b12 1+3 extended - 33%
f12b4~roll, njp b21 2+4 - 33%
b12~roll, b34~air sai, run b21 2+4 - 35%
b12~roll, jk~telekick~air sai, run b12~low sai - 32%
b12~roll, b34~air sai, b12 1+3 extended - 32%
b12~roll, njp b21 2+4 - 30%
f4~roll, b34~air sai, run b21 2+4 - 33%
f4~roll, jk~telekick~air sai, run b12~low sai - 31%
f4~roll, b34~air sai, b12 1+3 extended - 30%
f4~roll, njp b21 2+4 - 28%
f23~roll, b34~air sai, run b21 2+4 - 35%
f23~roll, jk~telekick~air sai, run b12~low sai - 32%
f23~roll, b34~air sai, b12 1+3 extended - 32%
f23~roll, njp b21 2+4 - 30%
4~roll, b34~air sai run b21 2+4 - 35%
4~roll, jk~telekick~air sai, run b12~low sai - 33%
4~roll, b34~air sai b12 1+3 extended - 32%
f343,walk forward,f23~roll, b21 2+4 - 37%
roll, jk~telekick~sai~ run b12 1+3 extended - 30%
roll, b34~air sai, run b21 2+4 - 29%
roll, jk~telekick~air sai, run b12~low sai - 27%
roll, b34~air sai, b12 1+3 extended - 27%
roll, njp b21 2+4 - 24%
Midscreen 1 bar
123~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
123~ex telekick~air sai, roll b21 2+4 - 37%
21~ex telekick~air sai, run f23~roll b21 2+4 - 37%*
21~ex telekick~air sai, roll b21 2+4 - 34%
21~ex roll, njp b21 2+4 - 31%
f12b4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
f12b4~ex telekick~air sai, roll b21 2+4 - 38%
f12b4~ex roll, njp b21 2+4 - 35%
f4~ex telekick~air sai, f23~roll b21 2+4 - 38%*
f4~ex telekick~air sai, roll b21 2+4 - 35%
f4~ex roll, njp b21 2+4 - 31%
b12~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
b12~ex telekick~ex telekick~air sai, roll b21 2+4 - 36%
f23~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
f23~ex telekick~air sai, roll b21 2+4 - 36%
4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
4~ex telekick~air sai, roll, b21 2+4 - 37%
f343,walk forward, f23~roll, mb u3, b21 2+4 - 43%
ex roll, njp b21 2+4 27%
ex roll, b34~air sai, b12~low sai 27%
ex telekick~air sai, f23~roll, b21 2+4 - 34%
ex telekick~air sai, roll, njp, b12 1+3 extended - 30%
*notes* these combos are known to have issues landing the b2(1) 2+4 ender on certain character hitboxes. bigger the character, bigger the risk of dropping. you drop 2-3% going for consistent version for all hitboxes
Corner meterless
123~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%
21~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%
f12b4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 36%
f4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%
f23~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%
f343, b12, b12~roll, run under d2 4u3 1+2 - 44%
Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
21~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%
f12b4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%
f4~ex roll, run under d2 b12 1+3 extented - 33%
b12~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f23~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f343, b12, d1, 4~roll, run under d2, mb u3 b21 2+4 - 52%
f343, b12, 123~roll, run under d2, mb u3 b21 2+4 - 51%
f343, 12, 12, 4~roll, run under d2, mb u3, b21 2+4 - 50%
ex roll, jk~telekick~delayed air sai, b12~roll, roll - 30%
ex roll, run under d2, b12 1+3 extended - 29%
RAVENOUS
Midscreen meterless
123~roll, b34, f23~pounce extended - 34%
123~roll, b34, run, b12 1+3 extended - 33%
21~roll, b34, f23~pounce extended - 32%
21~roll, b34, run, b12 1+3 extended - 31%
f12b4~roll, b34, f23~pounce extended - 35%
f12b4~roll, b34, run, b12 1+3 extended - 34%
f4~roll, b34, f23~pounce extended - 32%
f4~roll, b34, run, b12 1+3 extended - 31%
f4~high pounce extended - 20%
f23~roll, b34, f23~pounce extended - 34%
f23~roll, b34, run, b12 1+3 extended - 33%
f343 walk forward f23~roll f23~pounce extended - 38%
f343 walk forward f23~roll b12 1+3 extended- 37%
4~roll, b34, f23~pounce extended - 34%
4~roll, b34, run, b12 1+3 extended - 33%
roll, b34, b22~pounce extended - 28%
roll, b34, run b12 1+3 extended - 28%
*notes f23~pounce and b22~pounce are interchangeable so its personal preference what to use*
Midscreen 1 bar
123~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
123~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
21~ex telekick~air sai, f23~roll, f23~pounce extended - 35%
21~ex telekick~air sai, f23~roll, b12 1+3 extended - 35%
f12b4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
f12b4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
f4~ex telekick, f23~roll, f23~pounce extended - 36%
f4~ex telekick, f23~roll, b12 1+3 extended - 35%
f4 ex roll, njp, f23~pounce extended - 32%
f4~ex roll, njp, b12 1+3 extended -27%
f23~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
f23~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
f343 walk forward f23~roll, u3 mb b22~pounce extended - 44%
ex roll, njp , f23~pounce extended - 28%
ex roll, njp, b12 1+3 extended - 27%
ex telekick~air sai, f23~roll, f23~pounce extended - 33%
ex telekick~air sai, f23~roll, b12 1+3 extended - 32%
Corner meterless
same as midscreen & add njp,4~low pounce extended after b34~air sai for a extra %
f343, 123, 123~roll, run under d2, 4~low pounce extended - 46%
f343, 12, 12, 4~roll, run under d2, 4~low pounce extended - 45%
Corner 1 bar
123~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
21~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 38%
f12b4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
f4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 39%
f4~ex roll~ run under b34~air sai, b22~pounce extended - 34%
f23~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 41%
f343, 2, mb u3, 2, 4~roll under d2 4~pounce extended - 52%
f343, mb u3, 2, 4~roll under d2, 4~pounce extended - 51%
*notes high and low pounce are interchangeable in corner just like at midscreen however low pounce enders are slightly easier in corner because you can do the 4 later*
(w.i.p edit 1man3letters)
Midscreen meterless
123~roll~jk~telekick~air sai, run d2 - 33%
123~roll, b34~air sai run 4u3 1+2 - 31%
123~roll b34~air sai b22 1+3 - 30%
123~roll b34~air sai run d2 - 30%
21~roll~jk~telekick~air sai, run d2 - 31%
21~roll, b34~air sai run 4u3 1+2 - 29%
21~roll, b34~air sai run d2 - 28%
21~roll b34~air sai b22 1+3 - 27%
f12b4~roll, jk~telekick~air sai, run d2 - 34%
f12b4~roll, b34~air sai run 4u3 1+2 - 32%
f12b4~roll, b34~air sai, run d2 - 32%
f12b4~roll, b34~air sai, b22 1+3 - 31%
f4~roll, jk~telekick~air sai, run d2 - 31%
f4~roll, b34~air sai, run 4u3 1+2 - 29%
f4~roll, b34~air sai, run d2 - 28%
f4~roll, b34~air sai, b22 1+3 - 28%
f23~roll, jk~telekick~air sai, run d2 - 33%
f23~roll, b34~air sai, run 4u3 1+2 - 31%
f23~roll, b34~air sai, run d2 - 30%
f23~roll, b34~air sai b22 1+3 - 29%
4~roll, jk~telekick~air sai run d2 - 33%
4~roll, b34~air sai run 4u3 1+2 - 31%
4~roll, b34~air sai, run d2 - 30%
4~roll, b34~air sai b22 1+3 - 30%
f343, walk forward, f23~roll, njp d2 - 36%
roll, jfk~telekick~air sai run d2 - 27%
roll, b34~air sai run 4u3 1+2 - 26%
roll, b34~air sai run d2 - 25%
roll, b34~air sai b22 1+3 - 24%
Midscreen 1 bar
123~ex fade forward, 123~roll, jk~telekick~air sai, run d2 - 38%
123~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
123~ex fade forward. 123~roll b34~air sai run d2 - 35%
123~ex fade forward. 123~roll b34~air sai b22 1+3 - 35%
21~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 36%
21~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 35%
21~ex fade forward. f12b4~roll b34~air sai run d2 - 34%
21~ex fade forward. f12b4~roll b34~air sai b22 1+3 - 34%
f12b4~ex fade forward, 21~roll, jk~telekick~air sai run d2 - 36%
f12b4~ex fade forward. 21~roll b34~air sai run 4u3 1+2 - 35%
f12b4~ex fade forward. 21~roll b34~air sai run d2 - 34%
f12b4~ex fade forward. 21~roll b34~air sai b22 1+3 - 34%
f4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 37%
f4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f4~ex fade foward, f12b4~roll, b34~air sai run d2 - 35%
f4~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 35%
f23~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 38%
f23~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai run d2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 36%
4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 39%
4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 37%
f343, walk forward, f23~roll, mb u3, run 4u3 1+2 - 40%
ex roll, walk forward, b34~air sai, run d2 - 27%
ex telekick~air sai, f23~roll, 4u3 1+2 - 30%
Corner meterless
123~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
123~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
123~roll, run under, b34~air sai, njp 21u4 - 29%
21~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
21~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
21~roll, run under, b34~air sai, njp 21u4 - 29%
f12b4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 34%
f12b4~roll, run under, b34~air sai, njp 21u4 - 32%
f4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
f4~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
f4~roll, run under, b34~air sai, njp 21u4 - 30%
f23~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 35%
f23~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
f23~roll, run under, b34~air sai, njp 21u4 - 31%
f343, 123, 123~roll, run under d2, 4u3 1+2 - 44%
f343, 12, 12, 4~roll, run under d2, 4u3 1+2 - 43%
*notes* d2 can replace the 2nd roll in double roll enders for more damage if you going for damage over the wakeup crush setup
Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%
21~ex fade forward, f12b4~roll, jk~telekick~air sai, njp, 4u3 1+2 - 39%
21~ex fade, f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 37%
f12b4~ex telekick~air sai, njp, 2, 4~roll, run under d2, 4u3 1+2 - 40%
f4~ex fade, f12b4~roll, run under b34~air sai, njp 4u3 1+2 - 37%
f23~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%
f343, mb u3,12 ,4~Roll, run under d2,4~Roll, d2 - 52%
f343, 2 mb u3,12 ,4~Roll, run under D2 4u3,1+2 -50%
f343, mb u3, 2, 4~roll, run under d2, 4u3 1+2 - 49%
ex roll, run under d2, 12, 21~roll, roll - 29%
ex roll, jk~telekick~delayed air sai, 21~roll, roll - 29%
PIERCING
Midscreen meterless
123~roll, b34~air sai, run b21 2+4 - 35%
123~roll, jk~telekick~air sai, run b12~low sai - 33%
123~roll, b34~air sai, b12 1+3 extended - 32%
123~roll, njp, b21 2+4 - 31%
21~roll, b34~air sai, run b21 2+4 - 33%
21~roll, jk~telekick~air sai, run b12~low sai - 30%
21~roll, b34~air sai, b12 1+3 extended - 30%
21~roll, njp b21 2+4 - 28%
f12b4~roll, b34~air sai, run b21 2+4 - 36%
f12b4~roll, jk~telekick~air sai, run b12~low sai - 33%
f12b4~roll, b34~air sai, b12 1+3 extended - 33%
f12b4~roll, njp b21 2+4 - 33%
b12~roll, b34~air sai, run b21 2+4 - 35%
b12~roll, jk~telekick~air sai, run b12~low sai - 32%
b12~roll, b34~air sai, b12 1+3 extended - 32%
b12~roll, njp b21 2+4 - 30%
f4~roll, b34~air sai, run b21 2+4 - 33%
f4~roll, jk~telekick~air sai, run b12~low sai - 31%
f4~roll, b34~air sai, b12 1+3 extended - 30%
f4~roll, njp b21 2+4 - 28%
f23~roll, b34~air sai, run b21 2+4 - 35%
f23~roll, jk~telekick~air sai, run b12~low sai - 32%
f23~roll, b34~air sai, b12 1+3 extended - 32%
f23~roll, njp b21 2+4 - 30%
4~roll, b34~air sai run b21 2+4 - 35%
4~roll, jk~telekick~air sai, run b12~low sai - 33%
4~roll, b34~air sai b12 1+3 extended - 32%
f343,walk forward,f23~roll, b21 2+4 - 37%
roll, jk~telekick~sai~ run b12 1+3 extended - 30%
roll, b34~air sai, run b21 2+4 - 29%
roll, jk~telekick~air sai, run b12~low sai - 27%
roll, b34~air sai, b12 1+3 extended - 27%
roll, njp b21 2+4 - 24%
Midscreen 1 bar
123~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
123~ex telekick~air sai, roll b21 2+4 - 37%
21~ex telekick~air sai, run f23~roll b21 2+4 - 37%*
21~ex telekick~air sai, roll b21 2+4 - 34%
21~ex roll, njp b21 2+4 - 31%
f12b4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
f12b4~ex telekick~air sai, roll b21 2+4 - 38%
f12b4~ex roll, njp b21 2+4 - 35%
f4~ex telekick~air sai, f23~roll b21 2+4 - 38%*
f4~ex telekick~air sai, roll b21 2+4 - 35%
f4~ex roll, njp b21 2+4 - 31%
b12~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
b12~ex telekick~ex telekick~air sai, roll b21 2+4 - 36%
f23~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
f23~ex telekick~air sai, roll b21 2+4 - 36%
4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
4~ex telekick~air sai, roll, b21 2+4 - 37%
f343,walk forward, f23~roll, mb u3, b21 2+4 - 43%
ex roll, njp b21 2+4 27%
ex roll, b34~air sai, b12~low sai 27%
ex telekick~air sai, f23~roll, b21 2+4 - 34%
ex telekick~air sai, roll, njp, b12 1+3 extended - 30%
*notes* these combos are known to have issues landing the b2(1) 2+4 ender on certain character hitboxes. bigger the character, bigger the risk of dropping. you drop 2-3% going for consistent version for all hitboxes
Corner meterless
123~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%
21~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%
f12b4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 36%
f4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%
f23~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%
f343, b12, b12~roll, run under d2 4u3 1+2 - 44%
Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
21~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%
f12b4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%
f4~ex roll, run under d2 b12 1+3 extented - 33%
b12~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f23~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%
f343, b12, d1, 4~roll, run under d2, mb u3 b21 2+4 - 52%
f343, b12, 123~roll, run under d2, mb u3 b21 2+4 - 51%
f343, 12, 12, 4~roll, run under d2, mb u3, b21 2+4 - 50%
ex roll, jk~telekick~delayed air sai, b12~roll, roll - 30%
ex roll, run under d2, b12 1+3 extended - 29%
RAVENOUS
Midscreen meterless
123~roll, b34, f23~pounce extended - 34%
123~roll, b34, run, b12 1+3 extended - 33%
21~roll, b34, f23~pounce extended - 32%
21~roll, b34, run, b12 1+3 extended - 31%
f12b4~roll, b34, f23~pounce extended - 35%
f12b4~roll, b34, run, b12 1+3 extended - 34%
f4~roll, b34, f23~pounce extended - 32%
f4~roll, b34, run, b12 1+3 extended - 31%
f4~high pounce extended - 20%
f23~roll, b34, f23~pounce extended - 34%
f23~roll, b34, run, b12 1+3 extended - 33%
f343 walk forward f23~roll f23~pounce extended - 38%
f343 walk forward f23~roll b12 1+3 extended- 37%
4~roll, b34, f23~pounce extended - 34%
4~roll, b34, run, b12 1+3 extended - 33%
roll, b34, b22~pounce extended - 28%
roll, b34, run b12 1+3 extended - 28%
*notes f23~pounce and b22~pounce are interchangeable so its personal preference what to use*
Midscreen 1 bar
123~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
123~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
21~ex telekick~air sai, f23~roll, f23~pounce extended - 35%
21~ex telekick~air sai, f23~roll, b12 1+3 extended - 35%
f12b4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
f12b4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
f4~ex telekick, f23~roll, f23~pounce extended - 36%
f4~ex telekick, f23~roll, b12 1+3 extended - 35%
f4 ex roll, njp, f23~pounce extended - 32%
f4~ex roll, njp, b12 1+3 extended -27%
f23~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
f23~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%
f343 walk forward f23~roll, u3 mb b22~pounce extended - 44%
ex roll, njp , f23~pounce extended - 28%
ex roll, njp, b12 1+3 extended - 27%
ex telekick~air sai, f23~roll, f23~pounce extended - 33%
ex telekick~air sai, f23~roll, b12 1+3 extended - 32%
Corner meterless
same as midscreen & add njp,4~low pounce extended after b34~air sai for a extra %
f343, 123, 123~roll, run under d2, 4~low pounce extended - 46%
f343, 12, 12, 4~roll, run under d2, 4~low pounce extended - 45%
Corner 1 bar
123~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
21~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 38%
f12b4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
f4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 39%
f4~ex roll~ run under b34~air sai, b22~pounce extended - 34%
f23~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%
4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 41%
f343, 2, mb u3, 2, 4~roll under d2 4~pounce extended - 52%
f343, mb u3, 2, 4~roll under d2, 4~pounce extended - 51%
*notes high and low pounce are interchangeable in corner just like at midscreen however low pounce enders are slightly easier in corner because you can do the 4 later*
(w.i.p edit 1man3letters)
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