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Combo List - Mileena Mileena Combo Thread (updated feb 2016)

ETHEREAL
Midscreen meterless
123~roll~jk~telekick~air sai, run d2 - 33%
123~roll, b34~air sai run 4u3 1+2 - 31%
123~roll b34~air sai b22 1+3 - 30%
123~roll b34~air sai run d2 - 30%

21~roll~jk~telekick~air sai, run d2 - 31%
21~roll, b34~air sai run 4u3 1+2 - 29%
21~roll, b34~air sai run d2 - 28%
21~roll b34~air sai b22 1+3 - 27%

f12b4~roll, jk~telekick~air sai, run d2 - 34%
f12b4~roll, b34~air sai run 4u3 1+2 - 32%
f12b4~roll, b34~air sai, run d2 - 32%
f12b4~roll, b34~air sai, b22 1+3 - 31%

f4~roll, jk~telekick~air sai, run d2 - 31%
f4~roll, b34~air sai, run 4u3 1+2 - 29%
f4~roll, b34~air sai, run d2 - 28%
f4~roll, b34~air sai, b22 1+3 - 28%

f23~roll, jk~telekick~air sai, run d2 - 33%
f23~roll, b34~air sai, run 4u3 1+2 - 31%
f23~roll, b34~air sai, run d2 - 30%
f23~roll, b34~air sai b22 1+3 - 29%

4~roll, jk~telekick~air sai run d2 - 33%
4~roll, b34~air sai run 4u3 1+2 - 31%
4~roll, b34~air sai, run d2 - 30%
4~roll, b34~air sai b22 1+3 - 30%

f343, walk forward, f23~roll, njp d2 - 36%

roll, jfk~telekick~air sai run d2 - 27%
roll, b34~air sai run 4u3 1+2 - 26%
roll, b34~air sai run d2 - 25%
roll, b34~air sai b22 1+3 - 24%

Midscreen 1 bar
123~ex fade forward, 123~roll, jk~telekick~air sai, run d2 - 38%
123~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
123~ex fade forward. 123~roll b34~air sai run d2 - 35%
123~ex fade forward. 123~roll b34~air sai b22 1+3 - 35%

21~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 36%
21~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 35%
21~ex fade forward. f12b4~roll b34~air sai run d2 - 34%
21~ex fade forward. f12b4~roll b34~air sai b22 1+3 - 34%

f12b4~ex fade forward, 21~roll, jk~telekick~air sai run d2 - 36%
f12b4~ex fade forward. 21~roll b34~air sai run 4u3 1+2 - 35%
f12b4~ex fade forward. 21~roll b34~air sai run d2 - 34%
f12b4~ex fade forward. 21~roll b34~air sai b22 1+3 - 34%

f4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 37%
f4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f4~ex fade foward, f12b4~roll, b34~air sai run d2 - 35%
f4~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 35%

f23~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 38%
f23~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai run d2 - 36%
f23~ex fade foward, f12b4~roll, b34~air sai b22 1+3 - 36%

4~ex fade forward, f12b4~roll, jk~telekick~air sai, run d2 - 39%
4~ex fade forward. 123~roll b34~air sai run 4u3 1+2 - 37%

f343, walk forward, f23~roll, mb u3, run 4u3 1+2 - 40%

ex roll, walk forward, b34~air sai, run d2 - 27%

ex telekick~air sai, f23~roll, 4u3 1+2 - 30%

Corner meterless
123~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
123~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
123~roll, run under, b34~air sai, njp 21u4 - 29%

21~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
21~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
21~roll, run under, b34~air sai, njp 21u4 - 29%

f12b4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 36%
f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 34%
f12b4~roll, run under, b34~air sai, njp 21u4 - 32%

f4~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 33%
f4~roll, run under, b34~air sai, njp 4u3 1+2 - 31%
f4~roll, run under, b34~air sai, njp 21u4 - 30%

f23~roll, jk~telekick~delayed air sai, njp, 21~roll, roll - 35%
f23~roll, run under, b34~air sai, njp 4u3 1+2 - 33%
f23~roll, run under, b34~air sai, njp 21u4 - 31%

f343, 123, 123~roll, run under d2, 4u3 1+2 - 44%
f343, 12, 12, 4~roll, run under d2, 4u3 1+2 - 43%

*notes* d2 can replace the 2nd roll in double roll enders for more damage if you going for damage over the wakeup crush setup

Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%

21~ex fade forward, f12b4~roll, jk~telekick~air sai, njp, 4u3 1+2 - 39%
21~ex fade, f12b4~roll, run under, b34~air sai, njp 4u3 1+2 - 37%

f12b4~ex telekick~air sai, njp, 2, 4~roll, run under d2, 4u3 1+2 - 40%

f4~ex fade, f12b4~roll, run under b34~air sai, njp 4u3 1+2 - 37%

f23~ex telekick~air sai, njp, 2, 123~roll, run under d2, 4u3 1+2 - 39%

f343, mb u3,12 ,4~Roll, run under d2,4~Roll, d2 - 52%
f343, 2 mb u3,12 ,4~Roll, run under D2 4u3,1+2 -50%
f343, mb u3, 2, 4~roll, run under d2, 4u3 1+2 - 49%

ex roll, run under d2, 12, 21~roll, roll - 29%
ex roll, jk~telekick~delayed air sai, 21~roll, roll - 29%

PIERCING
Midscreen meterless
123~roll, b34~air sai, run b21 2+4 - 35%
123~roll, jk~telekick~air sai, run b12~low sai - 33%
123~roll, b34~air sai, b12 1+3 extended - 32%
123~roll, njp, b21 2+4 - 31%

21~roll, b34~air sai, run b21 2+4 - 33%
21~roll, jk~telekick~air sai, run b12~low sai - 30%
21~roll, b34~air sai, b12 1+3 extended - 30%
21~roll, njp b21 2+4 - 28%

f12b4~roll, b34~air sai, run b21 2+4 - 36%
f12b4~roll, jk~telekick~air sai, run b12~low sai - 33%
f12b4~roll, b34~air sai, b12 1+3 extended - 33%
f12b4~roll, njp b21 2+4 - 33%

b12~roll, b34~air sai, run b21 2+4 - 35%
b12~roll, jk~telekick~air sai, run b12~low sai - 32%
b12~roll, b34~air sai, b12 1+3 extended - 32%
b12~roll, njp b21 2+4 - 30%

f4~roll, b34~air sai, run b21 2+4 - 33%
f4~roll, jk~telekick~air sai, run b12~low sai - 31%
f4~roll, b34~air sai, b12 1+3 extended - 30%
f4~roll, njp b21 2+4 - 28%

f23~roll, b34~air sai, run b21 2+4 - 35%
f23~roll, jk~telekick~air sai, run b12~low sai - 32%
f23~roll, b34~air sai, b12 1+3 extended - 32%
f23~roll, njp b21 2+4 - 30%

4~roll, b34~air sai run b21 2+4 - 35%
4~roll, jk~telekick~air sai, run b12~low sai - 33%
4~roll, b34~air sai b12 1+3 extended - 32%

f343,walk forward,f23~roll, b21 2+4 - 37%

roll, jk~telekick~sai~ run b12 1+3 extended - 30%
roll, b34~air sai, run b21 2+4 - 29%
roll, jk~telekick~air sai, run b12~low sai - 27%
roll, b34~air sai, b12 1+3 extended - 27%
roll, njp b21 2+4 - 24%

Midscreen 1 bar
123~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
123~ex telekick~air sai, roll b21 2+4 - 37%

21~ex telekick~air sai, run f23~roll b21 2+4 - 37%*
21~ex telekick~air sai, roll b21 2+4 - 34%
21~ex roll, njp b21 2+4 - 31%

f12b4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
f12b4~ex telekick~air sai, roll b21 2+4 - 38%
f12b4~ex roll, njp b21 2+4 - 35%

f4~ex telekick~air sai, f23~roll b21 2+4 - 38%*
f4~ex telekick~air sai, roll b21 2+4 - 35%
f4~ex roll, njp b21 2+4 - 31%

b12~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
b12~ex telekick~ex telekick~air sai, roll b21 2+4 - 36%

f23~ex telekick~air sai, run f23~roll b21 2+4 - 39%*
f23~ex telekick~air sai, roll b21 2+4 - 36%

4~ex telekick~air sai, run f23~roll b21 2+4 - 40%*
4~ex telekick~air sai, roll, b21 2+4 - 37%

f343,walk forward, f23~roll, mb u3, b21 2+4 - 43%

ex roll, njp b21 2+4 27%
ex roll, b34~air sai, b12~low sai 27%

ex telekick~air sai, f23~roll, b21 2+4 - 34%
ex telekick~air sai, roll, njp, b12 1+3 extended - 30%

*notes* these combos are known to have issues landing the b2(1) 2+4 ender on certain character hitboxes. bigger the character, bigger the risk of dropping. you drop 2-3% going for consistent version for all hitboxes

Corner meterless
123~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%

21~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%

f12b4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 36%

f4~roll, jk~telekick~delayed air sai, b12 1+3 extended - 33%

f23~roll, jk~telekick~delayed air sai, b12 1+3 extended - 35%

f343, b12, b12~roll, run under d2 4u3 1+2 - 44%

Corner 1 bar
123~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%

21~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%

f12b4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%

f4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 40%
f4~ex roll, run under d2 b12 1+3 extented - 33%

b12~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%

f23~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%

4~ex telekick~air sai, njp, 2, 123~roll, run under b21 2+4 - 42%

f343, b12, d1, 4~roll, run under d2, mb u3 b21 2+4 - 52%
f343, b12, 123~roll, run under d2, mb u3 b21 2+4 - 51%
f343, 12, 12, 4~roll, run under d2, mb u3, b21 2+4 - 50%

ex roll, jk~telekick~delayed air sai, b12~roll, roll - 30%
ex roll, run under d2, b12 1+3 extended - 29%

RAVENOUS
Midscreen meterless
123~roll, b34, f23~pounce extended - 34%
123~roll, b34, run, b12 1+3 extended - 33%

21~roll, b34, f23~pounce extended - 32%
21~roll, b34, run, b12 1+3 extended - 31%

f12b4~roll, b34, f23~pounce extended - 35%
f12b4~roll, b34, run, b12 1+3 extended - 34%

f4~roll, b34, f23~pounce extended - 32%
f4~roll, b34, run, b12 1+3 extended - 31%
f4~high pounce extended - 20%

f23~roll, b34, f23~pounce extended - 34%
f23~roll, b34, run, b12 1+3 extended - 33%

f343 walk forward f23~roll f23~pounce extended - 38%
f343 walk forward f23~roll b12 1+3 extended- 37%

4~roll, b34, f23~pounce extended - 34%
4~roll, b34, run, b12 1+3 extended - 33%

roll, b34, b22~pounce extended - 28%
roll, b34, run b12 1+3 extended - 28%

*notes f23~pounce and b22~pounce are interchangeable so its personal preference what to use*

Midscreen 1 bar
123~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
123~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%

21~ex telekick~air sai, f23~roll, f23~pounce extended - 35%
21~ex telekick~air sai, f23~roll, b12 1+3 extended - 35%

f12b4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
f12b4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%

f4~ex telekick, f23~roll, f23~pounce extended - 36%
f4~ex telekick, f23~roll, b12 1+3 extended - 35%
f4 ex roll, njp, f23~pounce extended - 32%
f4~ex roll, njp, b12 1+3 extended -27%

f23~ex telekick~air sai, f23~roll, f23~pounce extended - 37%
f23~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%

4~ex telekick~air sai, f23~roll, f23~pounce extended - 38%
4~ex telekick~air sai, f23~roll, b12 1+3 extended - 37%

f343 walk forward f23~roll, u3 mb b22~pounce extended - 44%

ex roll, njp , f23~pounce extended - 28%
ex roll, njp, b12 1+3 extended - 27%

ex telekick~air sai, f23~roll, f23~pounce extended - 33%
ex telekick~air sai, f23~roll, b12 1+3 extended - 32%

Corner meterless
same as midscreen & add njp,4~low pounce extended after b34~air sai for a extra %

f343, 123, 123~roll, run under d2, 4~low pounce extended - 46%
f343, 12, 12, 4~roll, run under d2, 4~low pounce extended - 45%

Corner 1 bar
123~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%

21~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 38%

f12b4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%

f4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 39%
f4~ex roll~ run under b34~air sai, b22~pounce extended - 34%

f23~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 40%

4~ex telekick, njp, 2, 123~roll, run under d2, 4~pounce extended - 41%

f343, 2, mb u3, 2, 4~roll under d2 4~pounce extended - 52%
f343, mb u3, 2, 4~roll under d2, 4~pounce extended - 51%

*notes high and low pounce are interchangeable in corner just like at midscreen however low pounce enders are slightly easier in corner because you can do the 4 later*

(w.i.p edit 1man3letters)
 
Last edited by a moderator:

ShArp

Dedicated Broly main
That was sick shit man! Is this was ur personal biggest combo of her so far? How are her mixups?

Again Thanks for the video man!
 

Primo_585

"Elder Gods Damn You!!"
How do you get that variation icon under your name in the forums? The Mileena piercing one??
 

Primo_585

"Elder Gods Damn You!!"
Looking forward to learning as much as possible when the game drops!

Im curious.. is F3 a popup for every character? no matter who? or specific?
 

Rodrigue

Spongerod
thats kool!

not a shot against you at all but i dislike when people put jumping attacks in combos, it just pads damage.
know some like to know the jip damage, guess its just a personal thing with me lol
34 without the jip :p The last string is cancelled to leave the opponent standing but you can emd it with a hard knockdown for 36% without a jip
 

Rodrigue

Spongerod
Very nice. Could you possibly change the combo ender after roll to b2,1,2+3 string and see the damage output from that? Assuming that string will reach
Already tried it. She doesn't reach when she leaps forward. It would've been a higher damage into standing as well