I'll look into it when I get home, as I'm sure many others will, good work though man. Sucks you can jump out of a F2, cause that is suppose to be 13 frames, and D2 is 14.f2 loses to jump back and dashback, beats neutral/forward jump. it seems f2 will beat counter pokes and will hit them on block IF they stand still, i tried instant MB and delaying the MB and it didnt seem like there was any difference, but this is at a glance as ive only spent 30minutes in the lab with it so i could easily be overlooking some things
i cant imagine anyone not dash backing this so i think we need to find ways to counter the dashback
plus training mode doesnt seem very good for this thing...i cant time anything properly, it doesnt record dashing in properly, normals after the mb slide....
not buggy, just means it's not as much advantage as you originally though.yeah i think it has to do with hit boxes mate, its weird because ive also just found out i can d1 and d2 out of the f2 follow up from mb slide, and thats with GA's d1/d2, could be to do with the buggy training room
Err.. Is anyone able to get stinger MB on block online?! I can't get it at all.
That's not what I meant. I think it isn't available online. It doesn't come outlol, people still can't block F2D13 lol,
I don't know if this is all that great yet, other then to finish a match.
Some characters you can get a D1 to hit in the corner after a blocked MB Stinger others you can't.
Still some things I wanna try, but really, not looking like a realy way in, more of a way to maybe make them respect your slide. or to just get 7% damage if you know they won't block it,
It also seems to wiff on combos it didn't before because it either comes out faster and lower, or something,
Deff wiffs on hit in the corner,
I dunno, more testing,
Thank... Fucking... God ^_^
There's only one yolo slide in this game, gtfo GA!
I don't think NRS games work like that... at least not in previous games. Once a move makes contact, then the recovery frames start. Could be interesting if it works like SF though.