Under_The_Mayo
Master of Quanculations
Here in the first installment of the "Science of Injustice" series (finally in HD!), we're looking at Catwoman's ability to punish from different distances. In the following video you'll see:
-- High damage corner combos using CatStance Flip
-- High damage midscreen situational punishes
-- Manipulating the gravity of air-to-air hits to capitalize on damage
-- The unclashable double F3 combo ender
-- Augmenting combo starters to avoid stage transitions
Ninj, STB Shujinkydink
KH StarCharger, EGP Wonder_Chef
GGA 16 Bit, Krayzie
@Siiren ★, Treadmill
Tim Static, STORMS
Combos will get better as the game matures, but what you see here will be reliable for anyone just learning the character or using her seriously. There's a lot more Catwoman tech to look at, like Siren's double F3 whiff combos, other hard knockdown setups, matchup specific strategies, etc. I can't keep up with all of it due to the production time of these videos, so make sure to check out the forums for more goods!
-- High damage corner combos using CatStance Flip
-- High damage midscreen situational punishes
-- Manipulating the gravity of air-to-air hits to capitalize on damage
-- The unclashable double F3 combo ender
-- Augmenting combo starters to avoid stage transitions
Ninj, STB Shujinkydink
KH StarCharger, EGP Wonder_Chef
GGA 16 Bit, Krayzie
@Siiren ★, Treadmill
Tim Static, STORMS
Combos will get better as the game matures, but what you see here will be reliable for anyone just learning the character or using her seriously. There's a lot more Catwoman tech to look at, like Siren's double F3 whiff combos, other hard knockdown setups, matchup specific strategies, etc. I can't keep up with all of it due to the production time of these videos, so make sure to check out the forums for more goods!
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