JustPressingButtons
Clown
Cool then, I always wondered why I couldn't cancel 21 into toss.
If those strings were hit confirm able, he would be really good.
If those strings were hit confirm able, he would be really good.
IMHO, lobo never should have been low tier in the first place.. hell, in the comics he has more than held his own against superman many times!! i'm hoping his buffs will make him at least legit.. they don't call him the main man for nothin' mr boon..looks like i can finally embrace my true main!
two things I hope boon clears up today.. will the "hook" be the overhead or the "charge??" or the other way around?? or for that matter, will both be an overhead?? & how much extended range will be added to the pump shot when lobo's trait is loaded?? in any event 10/1/13 is around the corner, so...The 1.06 patch notes for Lobo!
The Hook Charge special move now hits as an overhead, has an improved 13 frame startup (down from 16) and has improved viability as a wakeup. The meterburn variant of Hook Charge now has 2 hits of armor.
You can now load 2 nuclear shells. Pump Shots with shells loaded have extended range. When a nuclear shell is loaded, the 2nd shot of MB pump shot will do more damage.
Super hits overhead.
https://www.injustice.com/en/news/injustice-patch-106-release-notes
two things I hope boon clears up today.. will the "hook" be the overhead or the "charge??" or the other way around?? or for that matter, will both be an overhead?? & how much extended range will be added to the pump shot when lobo's trait is loaded?? in any event 10/1/13 is around the corner, so...
LOLZ, i'm hurrying up & waiting.. I main evil ryu in AE, so if he can be under powered for years i'll believe lobo's improved game play when the patch drops.. like you said, we'll see soon enough..It's most likely the hook. They changed the super to hit overhead because of the animation looking like one, so I believe it's the same deal with Hook Charge. As for the range, we'll have to see for ourselves.
Did you come from 3D fighters...?that was for when you mentioned his 11 frame mid and 9 frame low. crouch blocking stops both thanks to this horrible engine or whatever its called they have where mids dont counter ducking and theres no longer a dedicated block button or any decent type of defense system set up for this game.
My jaw dropped when I saw the range on those MB pump shots - it's nearly full-screen!!!@redvenom
confirmed info: source NRS twitch stream. Lobo nuclear shells pump shot MB 28%.
Hefty! with increased range the crew said " zoners should actually fear Lobo's pump shot when loaded because it can surprise you"
The stream also confirmed that the overhead IS on the 2nd hit with the 1st hit hitting mid...The hook charge better hit as an overhead on the 2nd hit because that's where I find most people block it low. The 1st hit 1/2 of the time doesn't even hit because I'm just using it to get in close.
The stream also confirmed that the overhead IS on the 2nd hit with the 1st hit hitting mid...
looks like the patch was worth the wait for fans of lobo.. his trait really has teeth now & the new found range with the pump shot loaded is awesome!! honestly, i didn't want it to be full screen, i just wanted him to have a legit chance against the zoning characters.. well, i'm back in injustice: mode again.. sorry SSF4AE..My jaw dropped when I saw the range on those MB pump shots - it's nearly full-screen!!!