Bruno-NeoSpace
They see me zonin', they hatin'
I don't think so :\Any ways to get around this?
I don't think so :\Any ways to get around this?
EX DB2 beats most pokes, most armors and some jumps;How do you deal with people jumping/poking after windmill punch? Any decent poke interrupts it and people tend to jump out. Surely theres another option besides low fireball right?
You have take mental notes on what they do after wp. If the keep jumping out do ex fireball. If they keep low poking do low fb. If they keep back dashing do dragons roar. After a couple good reads they won't push anything. If the decide to armor that's a plus for you since most armor doesn't launch anymore.How do you deal with people jumping/poking after windmill punch? Any decent poke interrupts it and people tend to jump out. Surely theres another option besides low fireball right?
The parry is also a meterless but risky option that we should keep, especially for armored moves. I also notice that some armored moves ppl try are quite slow and just blocking instead of special cancel, is also viable at times. I usually open with an ex dragon roar if playing someone I don't know and decide based on what they do as the match progresses .You have take mental notes on what they do after wp. If the keep jumping out do ex fireball. If they keep low poking do low fb. If they keep back dashing do dragons roar. After a couple good reads they won't push anything. If the decide to armor that's a plus for you since most armor doesn't launch anymore.
Hey, I have not played this match up much but theoretically, your buffed fireballs are going to hurt and win the trade. I also play Kano and air ball will punish LK's low fireball, so be careful zoning.... rather pressure him with the flame on- stay close to him or at a distance, he will win the footsies.Ok guys I play ff, how do i deal with and or beat cybernetic? And what range should I play from?
The gap is added on EX WMP.I was doing some testing. Prepatch after wmp there was a 8 frame gap to low fireball. Its still an 8 frame gap?
Prepatch kotal could d4 after wmp and interrupt the fireball meaning after patch it should be at the very minimum -11 with the 5 frame gap added. And its not. Lol
Did they actually just lie in the patch notes.
If they added 5 frames more characters could jump out.
Not checked discussion so not sure if this is already known?
Aaah i see.The gap is added on EX WMP.
You dont really do it asap, kinda time it for just after he claps his handsI just got into trying out flame fist (more of a df guy) and can someone help me with regard to cancelling Shaolin flame into windmill punches? I can't seem to do it no matter how fast I input the move.
So u start inputting it when he claps his hands or finishing inputting it when he claps his hands?You dont really do it asap, kinda time it for just after he claps his hands
I input just as his hands touchSo u start inputting it when he claps his hands or finishing inputting it when he claps his hands?
I find it really difficult too, when I used to play him I try to time it so I press 4 in fbf4 as soon as his hands touch, so start the input a bit before the actual hand clap.So u start inputting it when he claps his hands or finishing inputting it when he claps his hands?
I find it really difficult too, when I used to play him I try to time it so I press 4 in fbf4 as soon as his hands touch, so start the input a bit before the actual hand clap.
?can someon PLS help, im running into a very specific problem in the MU between lasher takeda and Liu
i'm having trouble dealing with liu kangs poking game in that MU, between d3,d1, canceling either into spin fist, and if i block both a d3 and d1, his f44 beats out my advancing mid attemps.
If he does a down poke into bf2 you have to hold that. You can armor though.i'm having trouble dealing with liu kangs poking game in that MU, between d3,d1, canceling either into spin fist, and if i block both a d3 and d1, his f44 beats out my advancing mid attemps.
I think he is asking about d1 to db2 not d1 fly kick, in which you can interrupt with s1 after you block d1.If he does a down poke into bf2 you have to hold that. You can armor though.
And you can d1 after any of his d3/d1 block pressure. Just don't respect him mash d2
i can't d1 after i block his d3 because its plus on block tho, and i get beat by his d1. its a dumb guessing game because even if i decide to block both pokes, it pushes me back to where i can't counter poke, and the weird hit boxes of his moves will allow him to beat my advancing mids. do i just back dash after some of these pokes on a read or what?If he does a down poke into bf2 you have to hold that. You can armor though.
And you can d1 after any of his d3/d1 block pressure. Just don't respect him mash d2
Takeda must choose to either block both d3, d1 before getting his turn, or do an instant njp. You can also backdash to get out of Liu's range and use your whip normals.i can't d1 after i block his d3 because its plus on block tho, and i get beat by his d1. its a dumb guessing game because even if i decide to block both pokes, it pushes me back to where i can't counter poke, and the weird hit boxes of his moves will allow him to beat my advancing mids. do i just back dash after some of these pokes on a read or what?