AK L0rdoftheFLY
I hatelove this game
They don't jail. You can armor both easilyso couldnt you just os Ex pounce? low fireball and flying kick jail after wp right?
They don't jail. You can armor both easilyso couldnt you just os Ex pounce? low fireball and flying kick jail after wp right?
6.5 and 4.5 don't equal 10I think its interesting that this is being talked about. I've always felt flame fist was very underrated
Vs Acidic, this is an easy win. Acidic cannot compete in zoning from anywhere, alien has to go in. his only hope is to corner you and mix you
Vs Tarkatan, as long as you can option select EX WP after 2nd rekka you're fine. Being able to punish flip and any option after the rekkas which is not delayed for full combos into pressure is what wins here. i feel like this is 6.5 - 4.5 in favor of Flame Fist
Alien really only wins at about 3/4 screen and in the air. his range is absurd, please nerf this (soap bar in my mouth) Xenomorph. stay grounded and d2 the shit out of him every time he jumps. Also, if you get 50/50'd into oblivion obviously.
Even though Alien is the best character in the game, its good to know he has at least one bad matchup.
so is there any options after wp that do jail or nah?They don't jail. You can armor both easily
Nothing jails.so is there any options after wp that do jail or nah?
i dont use flame fist . i think dragons fire does just fine vs quan chiHow do you guys feel about the Quan Chi matchup. I've found it a bit difficult. What's the best variation for him? @EMPR_MURK @cR Xarakamaka and others
soo whats the deterrant for not using armor then? doing another WP or doing ex db2?Nothing jails.
Flame Fist wins against Sorcerer and Summoner (6-4) because you can do good trades on the fireballs (10% each fireball with the flame fist ON); very easy for Flame Fist break Sorcerer's green stuff that gives armor for him; everytime that Summoner has the bat active, you can do a flying kick on reaction and get in Summoner's face. Quan Chi can't do much stuffs against FF's pressure, but Warlock has a good reversal that hits low, so it might be 5-5.How do you guys feel about the Quan Chi matchup. I've found it a bit difficult. What's the best variation for him? @EMPR_MURK @cR Xarakamaka and others
Matchup dependent but there is a huge gap between dd1 activation and any special. At least 10-15 frames I thinksoo whats the deterrant for not using armor then? doing another WP or doing ex db2?
Air Skulls and runes handle fireballs fine imo. Also dragon kick is unsafe and you're just putting yourself in position to get funblockabled. Quan has alright defensive options against Liu with backdash, and NJP, jump back 1, and b2.Flame Fist wins against Sorcerer and Summoner (6-4) because you can do good trades on the fireballs (10% each fireball with the flame fist ON); very easy for Flame Fist break Sorcerer's green stuff that gives armor for him; everytime that Summoner has the bat active, you can do a flying kick on reaction and get in Summoner's face. Quan Chi can't do much stuffs against FF's pressure, but Warlock has a good reversal that hits low, so it might be 5-5.
Dragon's Fire is better against Quan Chi because Dragon's Fire's pressure is better than Flame Fist's. Once Dragon's Fire gets in Quan's face, it's almost death for Quan Chi
Dragon's Fire vs Summoner - 6.5-3.5 or 7-3
Dragon's Fire vs Sorcerer - 6-4 or 6-5.3-5
Dragon's Fire vs Warlock - 6-4
f213~shaolin~wp is a true blockstring tho isnt it?Matchup dependent but there is a huge gap between dd1 activation and any special. At least 10-15 frames I think
Yes it is but I'm referring to anything after wp...not into wp.f213~shaolin~wp is a true blockstring tho isnt it?
Air Skulls and runes handle fireballs fine imo. Also dragon kick is unsafe and you're just putting yourself in position to get funblockabled. Quan has alright defensive options against Liu with backdash, and NJP, jump back 1, and b2.Flame Fist wins against Sorcerer and Summoner (6-4) because you can do good trades on the fireballs (10% each fireball with the flame fist ON); very easy for Flame Fist break Sorcerer's green stuff that gives armor for him; everytime that Summoner has the bat active, you can do a flying kick on reaction and get in Summoner's face. Quan Chi can't do much stuffs against FF's pressure, but Warlock has a good reversal that hits low, so it might be 5-5.
Dragon's Fire is better against Quan Chi because Dragon's Fire's pressure is better than Flame Fist's. Once Dragon's Fire gets in Quan's face, it's almost death for Quan Chi
Dragon's Fire vs Summoner - 6.5-3.5 or 7-3
Dragon's Fire vs Sorcerer - 6-4 or 6-5.3-5
Dragon's Fire vs Warlock - 6-4
I only use chromeWelcome to MB Fireball isn't working properly part 1.
Is this worthy of a Paulo tag?
Might not be able to see video if you're using chrome.
But it will depend on the life lead.Air Skulls and runes handle fireballs fine imo.
Yeah, but you can react to the air skull and against the regular skull you can use EX flying kick.Also dragon kick is unsafe and you're just putting yourself in position to get funblockabled.
Yeah, on the paper it looks good, but in a real match it's not that good to stop Flame FistQuan has alright defensive options against Liu with backdash, and NJP, jump back 1, and b2.
Quan Chi can not punish Dragon's Fire's Dragon Kick on block.Air Skulls and runes handle fireballs fine imo. Also dragon kick is unsafe and you're just putting yourself in position to get funblockabled. Quan has alright defensive options against Liu with backdash, and NJP, jump back 1, and b2.
Yeah I meant flame fist. I guess I'm just playing it badlyQuan Chi can not punish Dragon's Fire's Dragon Kick on block.
Space him out with good walk speed and trip guard. You can low profile with d3 maybe if you time it right. You can use an armored move like bicycle kick. Or if you read a jump you can run forward and standing 1 into combo. All these things take some practice.Hey guys, how do you normally deal with really good jump ins with DF? I just played a scorpion who ji3ed almost every time it was his turn, and I felt like I had no options to contest with it. I have the same problems against kotal and Sonya jump ins as well, any help would be appreciated![]()
Space him out with good walk speed and trip guard. You can low profile with d3 maybe if you time it right. You can use an armored move like bicycle kick. Or if you read a jump you can run forward and standing 1 into combo. All these things take some practice.
Scorpion's JI3, Sonya's JI1, Kotal's JI1, etc... they're very stupid!! If you go to the lab, you will anti-air them 100% of the times, but in a real match it is not like that... D2 is the best anti-air of Liu Kang, it is not a guaranteed anti-air, but it works well.Hey guys, how do you normally deal with really good jump ins with DF? I just played a scorpion who ji3ed almost every time it was his turn, and I felt like I had no options to contest with it. I have the same problems against kotal and Sonya jump ins as well, any help would be appreciated![]()
Yeah it's best to low profile those with d3. Then start pressure. D2 isn't always reliableScorpion's JI3, Sonya's JI1, Kotal's JI1, etc... they're very stupid!! If you go to the lab, you will anti-air them 100% of the times, but in a real match it is not like that... D2 is the best anti-air of Liu Kang, it is not a guaranteed anti-air, but it works well.
u4 from which character?U4 is also good if they are just outside sweep distance
kang u4 is a godlike AAu4 from which character?
i don't play kang so, u4 as in neutral kick or is that a command normal?kang u4 is a godlike AA