Are u only talking about dragons fire?Lmao I thought maybe it was just a personal bad mu. But after seeing xarakamaka vs biohazard I'm starting to think it really is bad for liu
Are u only talking about dragons fire?Lmao I thought maybe it was just a personal bad mu. But after seeing xarakamaka vs biohazard I'm starting to think it really is bad for liu
Dragons fireAre u only talking about dragons fire?
really it is just practice till all fbrc are natural . it feels like doing fbrc + follow up is 1 long special input if that makes sense .Any tips on forward 4,4 fbrc into 113?
This is a niche matchup but Flame Fist vs Blood god seems like an atrocious matchup for FF. FF zoning is pretty useless (from 2/3 screen or further, Kotal can easily parry fireballs on reaction, and also heal with sun ray). In footsie range it's probably a tie (LK's got better walk speed but Kotal has better buttons). FF is forced to go in and his only mixups are his overhead (not a hard knockdown, does less damage than a throw) or mediocre stagger strings. Due to his limited offense, he can't take advantage of blood god's one big weakness - lack of armor. With blood god's damage reduction and healing FF has to guess right like 10 times on mixups with pretty bad risk/reward for FF. This seems like a 3-7 for FF.
(I know Dragon fire does fine/great against Blood God, talking specifically about Flame Fist here)
buffer run with Forward Block Forwardanyone here play df liu on stick? I feel like it's much harder to run cancel on stick.
Thanks, this made the f44 rc a lot easier.buffer run with Forward Block Forward
You're welcome
Predators stab has weird properties because it's as if he's jumping and hitboxes shift around like mad.
no worriesThanks, this made the f44 rc a lot easier.
imo they should nerf everyones Adv bs to no more then +6 or so ..Ok so how do you guys feel about this...???
Dragons fire-
Making mb bicycle kick overhead (after first mb bicycle kick) plus 2 on block
I say this because there is already a gap in between the first/second mb and it requires 2 bars of meter in which something liu relies on heavily in the majority of his meta...
Just a harmless suggestion.
I don't want every character to b the same with the same style.imo they should nerf everyones Adv bs to no more then +6 or so ..
then give Liu a real d3 / d4 / d1 startup and make d3 negative ofc
then give him hitbox adjustments / make him not jump like an astronaut?
-bring back b34 / f21 Neutral on block and game set point
iono i see what you're saying but i dont think it'll be same style.. like remember with mk9 most ppl were neutral on block strings they didn't feel similar though. i just fee like all this guaranteed pressure is crazy lol.I don't want every character to b the same with the same style.
Why change Liu from beta status?
Chip damage universally got nerfed. A move on block used to do 1/4th of what it does on hit, now does 1/5th. So for example, all D1s do 2% on hit and 0.5% on block in current MKX, but now does 2% on hit and 0.4% on block.Flame Fist got nerfed people...
His normal meter building on wps
His nerfed meter buidling on wps
WHY?
Nerf a move that is usually unsafe, and give him less of a reward for doing it.Flame Fist got nerfed people...
His normal meter building on wps
His nerfed meter buidling on wps
WHY?
I didn't know, that explains why he builds meter when Shaolin Flame is active. Good to know I guess..Chip damage universally got nerfed. A move on block used to do 1/4th of what it does on hit, now does 1/5th. So for example, all D1s do 2% on hit and 0.5% on block in current MKX, but now does 2% on hit and 0.4% on block.