Are u only talking about dragons fire?Lmao I thought maybe it was just a personal bad mu. But after seeing xarakamaka vs biohazard I'm starting to think it really is bad for liu
Are u only talking about dragons fire?Lmao I thought maybe it was just a personal bad mu. But after seeing xarakamaka vs biohazard I'm starting to think it really is bad for liu
Dragons fireAre u only talking about dragons fire?
really it is just practice till all fbrc are natural . it feels like doing fbrc + follow up is 1 long special input if that makes sense .Any tips on forward 4,4 fbrc into 113?
This is a niche matchup but Flame Fist vs Blood god seems like an atrocious matchup for FF. FF zoning is pretty useless (from 2/3 screen or further, Kotal can easily parry fireballs on reaction, and also heal with sun ray). In footsie range it's probably a tie (LK's got better walk speed but Kotal has better buttons). FF is forced to go in and his only mixups are his overhead (not a hard knockdown, does less damage than a throw) or mediocre stagger strings. Due to his limited offense, he can't take advantage of blood god's one big weakness - lack of armor. With blood god's damage reduction and healing FF has to guess right like 10 times on mixups with pretty bad risk/reward for FF. This seems like a 3-7 for FF.
(I know Dragon fire does fine/great against Blood God, talking specifically about Flame Fist here)
buffer run with Forward Block Forwardanyone here play df liu on stick? I feel like it's much harder to run cancel on stick.
Thanks, this made the f44 rc a lot easier.buffer run with Forward Block Forward
You're welcome![]()
Predators stab has weird properties because it's as if he's jumping and hitboxes shift around like mad.
no worriesThanks, this made the f44 rc a lot easier.
imo they should nerf everyones Adv bs to no more then +6 or so ..Ok so how do you guys feel about this...???
Dragons fire-
Making mb bicycle kick overhead (after first mb bicycle kick) plus 2 on block
I say this because there is already a gap in between the first/second mb and it requires 2 bars of meter in which something liu relies on heavily in the majority of his meta...
Just a harmless suggestion.
I don't want every character to b the same with the same style.imo they should nerf everyones Adv bs to no more then +6 or so ..
then give Liu a real d3 / d4 / d1 startup and make d3 negative ofc
then give him hitbox adjustments / make him not jump like an astronaut?
-bring back b34 / f21 Neutral on block and game set point
iono i see what you're saying but i dont think it'll be same style.. like remember with mk9 most ppl were neutral on block strings they didn't feel similar though. i just fee like all this guaranteed pressure is crazy lol.I don't want every character to b the same with the same style.
Why change Liu from beta status?
Chip damage universally got nerfed. A move on block used to do 1/4th of what it does on hit, now does 1/5th. So for example, all D1s do 2% on hit and 0.5% on block in current MKX, but now does 2% on hit and 0.4% on block.Flame Fist got nerfed people...
His normal meter building on wps
His nerfed meter buidling on wps
WHY?
Nerf a move that is usually unsafe, and give him less of a reward for doing it.Flame Fist got nerfed people...
His normal meter building on wps
His nerfed meter buidling on wps
WHY?
I didn't know, that explains why he builds meter when Shaolin Flame is active. Good to know I guess..Chip damage universally got nerfed. A move on block used to do 1/4th of what it does on hit, now does 1/5th. So for example, all D1s do 2% on hit and 0.5% on block in current MKX, but now does 2% on hit and 0.4% on block.