Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
Does he has ANY JI attacks that guarentee 50/50 options on block?
I feel like he needs this to be truly competitive.Man I wish b2 was hit confirmable
Nope. So if you toss a mine after 22d1, it's pretty much you just using the frame advantage after you recover to set one up.Can u end combos from 22d1 or 22b3 w a mine or orb?
Is it safe to do so?I feel like he needs this to be truly competitive.
Nope. So if you toss a mine after 22d1, it's pretty much you just using the frame advantage after you recover to set one up.
There's a 20-frame gap and neither option grants a hard knockdown. I'll have to try that setup. Did you record any of that set?Is it safe to do so?
I have tremendous success ending combos w ji2 u3 far mine
Played karaokelove for 3 hours ...75% sinestro 25% lex got Hammered at first but started getting it w lex
I recorded the whole 3 hoursThere's a 20-frame gap and neither option grants a hard knockdown. I'll have to try that setup. Did you record any of that set?
Although not in his favor it seems easier to fight zoners like DS with Lex with the gap in his gunshots than to fight people like Harley that can put a projectile on screen 1000 times a minute.
Also thinking back I need to do HELLA more 22d1 and 22b3.There's a 20-frame gap and neither option grants a hard knockdown. I'll have to try that setup. Did you record any of that set?
Although not in his favor it seems easier to fight zoners like DS with Lex with the gap in his gunshots than to fight people like Harley that can put a projectile on screen 1000 times a minute.
Yeah PPJ uses this a lot.Also thinking back I need to do HELLA more 22d1 and 22b3.
I never did it one time ever
After u3 far mine I always dash in and if they roll or wake up I vacuumYeah PPJ uses this a lot.
I noticed that if they tech roll the u3 it will put them away from the far mine, but I guess you can still use that setup to bait a jump afterwards.
I feel that this 50/50 string is his essential tool because Lex works best if his opponent is down. However the last hit of this string both the overhead and the low both have a delay (the low is longer). Once the opponent gets used to it he can just block high and go low on reaction.Also thinking back I need to do HELLA more 22d1 and 22b3.
I never did it one time ever
I'm thinking always use 22d1I feel that this 50/50 string is his essential tool because Lex works best if his opponent is down. However the last hit of this string both the overhead and the low both have a delay (the low is longer). Once the opponent gets used to it he can just block high and go low on reaction.
By chance on top of your head now start up frame data for b13 and 22?I like to use "back dash Gravity Pull MB" every once in a while after a blocked string. Usually catches them but can be severely punished and might not be a viable tactic.
A lot of these will whiff due to the pushback on the last hit. I know for sure that throw and b1 whiff.I'm thinking always use 22d1
Use the + on block to get a free or close to free following block
D1
Throw
B1
B13
B1 throw
Throw
b13 is 14frame startup and 22 is 13frame, f2 (overhead) 15frame and b2 (overhead) 18frameBy chance on top of your head now start up frame data for b13 and 22?
I know u3 is 6 and standing 11 is 8
Weird his u3 is his fastest move lol
b2u3 is safe and you can hitconfirm that into b2u3d3, its not a combo but its something and if i remember right it should be untechableMan I wish b2 was hit confirmable
I feel like I throw it out w a prayer
Maybe lex player should do more b2 close mine
Can u end combos from 22d1 or 22b3 w a mine or orb?
I need permission from karaokelove first to edit the lex matches out and postb2u3 is safe and you can hitconfirm that into b2u3d3, its not a combo but its something and if i remember right it should be untechable
btw where can i find your footage vs DS?
SRY for double post, was going to edit :/
Frame advantage broadens your options, it doesn't give you anything for free. Everything you suggested here can be backdashed. When you're thinking your options through when at advantage, you generally want an option for 1. If they backdash and 2. If they dont.I'm thinking always use 22d1
Use the + on block to get a free or close to free following block
D1
Throw
B1
B13
B1 throw
Throw
Makes senseFrame advantage broadens your options, it doesn't give you anything for free. Everything you suggested here can be backdashed. When you're thinking your options through when at advantage, you generally want an option for 1. If they backdash and 2. If they dont.
Superman F23 will generally catch a backdash AND beat out normals, thats why its a problem for alot of the cast.Makes sense
Just like dealing w superman f23
You're always free to post any of our matches. I'd love to analyze the footage.I need permission from karaokelove first to edit the lex matches out and post
So can lex do b2u3 landmine? If so could be huge