MadPropz101
"I still got it...but not much of it"
Yes, kustom variations in tournament should be allowed, I have been saying this since the start. Premade variations are boring...
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10-11. And they are not locked. What characters have in the beta is almost certainly what will be available in the final product.Does anybody know how many abilities characters will have? I really don’t think balancing the game would be difficult at all with the selection available in the beta. Perhaps if there are 100s of ability option, but since the game is so neutral based the abilities don’t seem to affect balance that much. JMO
Well geez I’d think that’s doable. Although I will say that I was able to find a midscreen 1-bar combo w Kabal that does up to 400 without any Krushing blows. (j2 or j3) (starter)xxdb2MB (juggle)xxbf3 (juggle)xxdb3. I’d imagine that probably isn’t what they’d want, but he is a generally unsafe character so maybe it’s ok. I’m very interested tho as they have avoided discussing competitive so they must be cooking something up10-11. And they are not locked. What characters have in the beta is almost certainly what will be available in the final product.
Plus, how would customizing characters work? Skins, gear, etc, are tied to custom variations. You have to create or edit a loadout to be able to use them.Having played the stress test and beta, I can honestly say that this game will feel gutted without custom variations.
They're at the heart of the experience. Taking them out would be as much of a blow to mk11 as reducing every character to 1 variation from 3 would have been in MKX.
Pretty sure they are single player onlyOh, one thing, though: Augments should be disabled for competitive play. Allow cosmetics and custom moves of your choice, but disable augments.