A lot of people have been discussing kustom variations and their role in tournaments. There’s been so many negative “prophecies” that the kustom variations will cause a whole host of issues. And on the other hand, people have been praising the kustom variations and the system itself, saying how great it is and that it would be a shame for it to go to waste.
Before I actually played the game, I was definitely 100% against kustom variations for tournament play. For a lot of the same reasons the anti kustom zealots are. That it would take too much time, a lot of MU stuff to learn, etc etc.
After I’ve had so much time with the game, it would be an absolute disgrace for this beautiful and creative new mechanic in MK11 to not be used to its full potential. Although, I am a man of logic and reason. I understand where the zealots are coming from. The time issue is definitely a legitimate concern. Even though there’s no actual evidence that it will be a problem, I can see why they would be hesitant.
So, I propose a solution to our Masters of the NetherRealm themselves. If NRS can add the option, in tournament mode perhaps, to allow kustom variation move picking at the kharacter select screen, this will solve a lot of the issues people were having, or at least, the biggest issue.
If you watch any fighter that has options to choose from per characters, you’ll see managing it in the select screen is definitely the best option. In Marvel for instance, you are to choose 3 separate characters with 3 separate assists for each one. This was all done in the character select screen. In other fighters, much the same happens. You choose your super/ultra, etc.
Now, one question should come to mind. “Yes, that may be true, but the variation moves are a little different and more complex. How will this solve that issue”? That’s a good question. When you’re actually in the kustom variation menu picking your abilities, it’s rather quick from the time you enter it to the time you’re finished. If that amount of time is mirrored in the select screen version of itself, we will not have any issues as people have been proclaiming.
So, NRS, please listen to the community. Most people WANT Kustom Variations to be tournament legal. But as it stands, that may not be possible. Please give the kommunity what it needs, add an option in tournament mode to pick your variation moves in the kharacter select screen! If you want your players to actually use and benefit from this system you clearly worked hard on, well, we are going to need some assistance to make that idea a reality!
Let me know down below how you would solve this issue? What do you think of the proposed solution? Any comments or questions are welcome!
@16 Bit @tylerlansdown
Before I actually played the game, I was definitely 100% against kustom variations for tournament play. For a lot of the same reasons the anti kustom zealots are. That it would take too much time, a lot of MU stuff to learn, etc etc.
After I’ve had so much time with the game, it would be an absolute disgrace for this beautiful and creative new mechanic in MK11 to not be used to its full potential. Although, I am a man of logic and reason. I understand where the zealots are coming from. The time issue is definitely a legitimate concern. Even though there’s no actual evidence that it will be a problem, I can see why they would be hesitant.
So, I propose a solution to our Masters of the NetherRealm themselves. If NRS can add the option, in tournament mode perhaps, to allow kustom variation move picking at the kharacter select screen, this will solve a lot of the issues people were having, or at least, the biggest issue.
If you watch any fighter that has options to choose from per characters, you’ll see managing it in the select screen is definitely the best option. In Marvel for instance, you are to choose 3 separate characters with 3 separate assists for each one. This was all done in the character select screen. In other fighters, much the same happens. You choose your super/ultra, etc.
Now, one question should come to mind. “Yes, that may be true, but the variation moves are a little different and more complex. How will this solve that issue”? That’s a good question. When you’re actually in the kustom variation menu picking your abilities, it’s rather quick from the time you enter it to the time you’re finished. If that amount of time is mirrored in the select screen version of itself, we will not have any issues as people have been proclaiming.
So, NRS, please listen to the community. Most people WANT Kustom Variations to be tournament legal. But as it stands, that may not be possible. Please give the kommunity what it needs, add an option in tournament mode to pick your variation moves in the kharacter select screen! If you want your players to actually use and benefit from this system you clearly worked hard on, well, we are going to need some assistance to make that idea a reality!
Let me know down below how you would solve this issue? What do you think of the proposed solution? Any comments or questions are welcome!
@16 Bit @tylerlansdown