But who is going to throw out a net that close after 21212? A net on block that close might allow KL to 21 punish. I like this conversation, it is giving me ideas
The reason I am liking 21212 lately is because I really think that strings is not supposed to be used on chip only. 21 pressure is something anyone can poke out of as long as it is a neutral crouch move. the classic way to blow that up was to spin to blow up their pokes(which you seem to dislike). But the thing I have been doing is mixing 21212 with 21 pressure for example:
* 21->21->21212
* 21-> 21212
* 21->21->21->21212
(you can always try other strings with it like 24->21->21212)
The dangerous thing about is each time you go for another 21 they will try to poke you. by doing a 21212 in between you will beat their pokes and can hitconfirm it into a spin for 30% without meter if you get the palm strike(29% without). For example: you usually do 21 into 21 into 21. and they poke you after the second 21. all you need to do is 21 into 21212 and you will blow up their poke because the string is still ongoing while they let go of block to poke you)
So this is one of the 'safe' methods I've been using. The reason why it's better than a naked spin is:
- 3% more damage more than a naked spin( I do double dive kick combo and off of a naked spin you get 27%)
- some characters can't punish it or can't punish it with full combo
- if it gets blocked and you get full combo punished, you have at least chipped the opponent with 5%+ chip and build almost one bar from it meaing you have more acces to breaker.
- you can make it safe by canceling 21212 string into ex teleport
also the opponent can't jump out or cross you up to get out of pressure without getting hit mid air, they will escape real damage by getting hit by the standing 2 but you know it is a good option if your opponent has to take damage to escape. also what you need to do is when they keep jumpking out you do a jumpkick+dive kick over them and you will get them for full combo. If they didnt jump, you will chip them with your jumpkick for 2% chip and build meter.
Right now I dont see anything can interrupt this pressure method without blocking the 21212 string when it comes out, armor out, or poke out. Except for characters like reptile,kung lao, sektor because they have a 6 frame standing move that beats standing 2.
sorry for the long post but I felt this stuff was worth mentioning and I haven't seen anyone do it.
Lao players please give me feedback about this stuff and if it isn't good tell me why it isn't good, like ways to counter it and stuff.