derOeler
Death comes to all!
My fellow Shaolinexperts - I need help here.
I tell you what i think. Please correct me or add crucial info i did not seem to implement into my assumptions. My Experience from regular casuals against a great Cyrax and online play:
Due to dat monsterdamage:
I need breaker more than in any other MU, so I obviously dont use xray, enhanced combos or anything metercosting midmatch, except for closing round 1 and 3, and sometimes round 2, when there is no way around it.
Without breaker:
I play defensively. Zoning with hats and divekicks (i should combo of of them more though, miss that too often. standing 3 or spin after landing post divekick ftw^^)
My pressure mainly consists of cut strings, strings into lowhat/throw or tele/crossover.
I very rarely go for speculative spins after strings because without breaker - risk reward is in his favour bigtime.
Full Screen to almost jump distance:
Lowhat works well, straight hats are ok. teleporting nets on reaction for pressure works well. (but a good cyrax doenst spam nets from fullscreen anyway)
Whiffed divekicks to get in are risky- due to net and cyrax dashblocking in.
Also: If cyrax teleports and you hit his invisible tele wall he gets a free punish after reappearing. (so stupid)
Jumpdistance:
Roll is highly risky against that rediculous net. On whiff his neutral jump and antiair punish me hard or at least im in his pressure. Almost the same goes for f2.
Both tools are not as viable against cyrax as in other MUs.
JKDK on reaction against his jumps are great though.
KLs mixup of of a jumpin is easily negated by robos AAjump
Upclose:
My 21, 24(1+2) are superior to his options. But he can poke knowing i hesitate to spin.
His d+4 has almost sonyarange and gives +16 (!) on hit - after which i am stuck in his crazystrong commandgrab shenenigans and 12 pressure.
Speaking of cyrax´12, 12 pressure: it almost seems to have random advantage or a very small window to be able to put out a 6 frame move like d1 or spin in between, although frame data says its neutral on block. Someone out there knows why that is?
His normals are advancing. That pretty much evens out that i have the faster jab.
He is not at all bad upclose.
I tried a very defensive approach getting the lifelead and zoning to going all bonkers impersonating perfect legend on the pad - nothing really works consistantely against cyrax´various tools leading to damagereseted death.
On two sidenotes:
The other day i found out that when cyrax is in the corner against me standing in jumpin distance he can fake a jumpin and cancel into tele.
Result: My Spin hits his invisible tele-wall and i get punished because blocked spin takes more time to recover than a whiffed one.
His second hit in 21 (or 12 - the elbow) covers his head and back and has cost me several rounds, although i read it correctly and jumped in/crossed over well spaced.
I guess he needs it... :tonyt
Please link other members who can contribute.
Anything is welcome.
Thank you in advance.
UsedForGlue PerfectMindGame FOREVER KING A F0xy Grampa Krayzie Konqrr Perfect Legend x5iVE_STAR ETC Mcfly SunnyD
I tell you what i think. Please correct me or add crucial info i did not seem to implement into my assumptions. My Experience from regular casuals against a great Cyrax and online play:
Due to dat monsterdamage:
I need breaker more than in any other MU, so I obviously dont use xray, enhanced combos or anything metercosting midmatch, except for closing round 1 and 3, and sometimes round 2, when there is no way around it.
Without breaker:
I play defensively. Zoning with hats and divekicks (i should combo of of them more though, miss that too often. standing 3 or spin after landing post divekick ftw^^)
My pressure mainly consists of cut strings, strings into lowhat/throw or tele/crossover.
I very rarely go for speculative spins after strings because without breaker - risk reward is in his favour bigtime.
Full Screen to almost jump distance:
Lowhat works well, straight hats are ok. teleporting nets on reaction for pressure works well. (but a good cyrax doenst spam nets from fullscreen anyway)
Whiffed divekicks to get in are risky- due to net and cyrax dashblocking in.
Also: If cyrax teleports and you hit his invisible tele wall he gets a free punish after reappearing. (so stupid)
Jumpdistance:
Roll is highly risky against that rediculous net. On whiff his neutral jump and antiair punish me hard or at least im in his pressure. Almost the same goes for f2.
Both tools are not as viable against cyrax as in other MUs.
JKDK on reaction against his jumps are great though.
KLs mixup of of a jumpin is easily negated by robos AAjump
Upclose:
My 21, 24(1+2) are superior to his options. But he can poke knowing i hesitate to spin.
His d+4 has almost sonyarange and gives +16 (!) on hit - after which i am stuck in his crazystrong commandgrab shenenigans and 12 pressure.
Speaking of cyrax´12, 12 pressure: it almost seems to have random advantage or a very small window to be able to put out a 6 frame move like d1 or spin in between, although frame data says its neutral on block. Someone out there knows why that is?
His normals are advancing. That pretty much evens out that i have the faster jab.
He is not at all bad upclose.
I tried a very defensive approach getting the lifelead and zoning to going all bonkers impersonating perfect legend on the pad - nothing really works consistantely against cyrax´various tools leading to damagereseted death.
On two sidenotes:
The other day i found out that when cyrax is in the corner against me standing in jumpin distance he can fake a jumpin and cancel into tele.
Result: My Spin hits his invisible tele-wall and i get punished because blocked spin takes more time to recover than a whiffed one.
His second hit in 21 (or 12 - the elbow) covers his head and back and has cost me several rounds, although i read it correctly and jumped in/crossed over well spaced.
I guess he needs it... :tonyt
Please link other members who can contribute.
Anything is welcome.
Thank you in advance.
UsedForGlue PerfectMindGame FOREVER KING A F0xy Grampa Krayzie Konqrr Perfect Legend x5iVE_STAR ETC Mcfly SunnyD