Cat
This guy looks kind of tuff...
Messing with The New MKX Patch that Released a Few Hours Ago on Xbox One (PS4 Patch Coming Soon I Asume.
Some of the First Things i Noticed and Checked.
* Tempest Combos Do about 2% Less
*Ex Hat Spin Pushes back where you cant 11212 Midscreen or In Corner Without Moving Forward.
* Buzz Saw Hats of course do a lil more damage.
* Since Ex Low Hat is Closer to Kung Laos Body, You can do Various BNBs into a Hard Knockdown with B321
and Set up EX Low Hat and Go for a jump in Hard to Blockable Midscreen!
Before it used to be near impossible to do this because the ex low hat would make contact right away when they are getting up to block or if they hold down to lay on the ground.
Now one of the Biggest Changes IMO:
CHARACTERS NOW TURN AROUND RIGHT AWAY WHEN SOMEONE JUMPS OVER.
Before the Patch, When a Char Jumped over you , there would be a delay before your characther turned around this would make Anti Air Attempts Fail (such as Sonya Doing D2 and it whiffing the wrong direction)
Why is this important for not only Kung Lao but other characters?
YOU CAN REGULAR SPIN CROSSOVER JUMPS WITH EASE LIKE IN MORTAL KOMBAT 9!
Before the patch, you would have to wait a bit for lao to turn around to input the spin the opposite way, or do the spin right away but while they were still in front of you, before the jump.
This is good news for characters who have good fast normals, or specials, to hit ppl out of the air as they jump over. Regular Spin also seems more reliable against jumping attacks in front, because hurt boxes seem to be extended..
Anything Else you guys Notice?
Videos Coming Soon
Some of the First Things i Noticed and Checked.
* Tempest Combos Do about 2% Less
*Ex Hat Spin Pushes back where you cant 11212 Midscreen or In Corner Without Moving Forward.
* Buzz Saw Hats of course do a lil more damage.
* Since Ex Low Hat is Closer to Kung Laos Body, You can do Various BNBs into a Hard Knockdown with B321
and Set up EX Low Hat and Go for a jump in Hard to Blockable Midscreen!
Before it used to be near impossible to do this because the ex low hat would make contact right away when they are getting up to block or if they hold down to lay on the ground.
Now one of the Biggest Changes IMO:
CHARACTERS NOW TURN AROUND RIGHT AWAY WHEN SOMEONE JUMPS OVER.
Before the Patch, When a Char Jumped over you , there would be a delay before your characther turned around this would make Anti Air Attempts Fail (such as Sonya Doing D2 and it whiffing the wrong direction)
Why is this important for not only Kung Lao but other characters?
YOU CAN REGULAR SPIN CROSSOVER JUMPS WITH EASE LIKE IN MORTAL KOMBAT 9!
Before the patch, you would have to wait a bit for lao to turn around to input the spin the opposite way, or do the spin right away but while they were still in front of you, before the jump.
This is good news for characters who have good fast normals, or specials, to hit ppl out of the air as they jump over. Regular Spin also seems more reliable against jumping attacks in front, because hurt boxes seem to be extended..
Anything Else you guys Notice?
Videos Coming Soon
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