I believe the kicks are. I tested vs BS Kung Lao. I was safeAre any of his teleport attacks safe?
B2 can be backdashed, but thats the point of getting people to respect 11 after a d4 or low hat on hit, if they try to armour, duck, backdash, jump or whatever, they can eat the 11212 hit confirm into spin. Then you can start doing B2s and more low hats etc.after the low hat wouldn't the pushback be perfect spacing for them to have to block a b2?
unless your in tempest and doing a mb spin, then you shouldnt be doing 2 spins in any of your combos.is it only me or can u only do one df1 mb or non mb in a combo without the gravity making any further actions impossible? F23 - df1 - jump in 3 - dive kick- db321 - ex df1 not possible for me after the second df1 the gravity is just too high.
Only 1 Spin, same as only 1 NJP allowed.is it only me or can u only do one df1 mb or non mb in a combo without the gravity making any further actions impossible? F23 - df1 - jump in 3 - dive kick- db321 - ex df1 not possible for me after the second df1 the gravity is just too high.
Not sure what you mean by this. B321 on jump in is pretty easy to convert into a full combo on confirm. B321 Ex-Hat Run B32 Spin etc. The Ex-Hat or Ex-Spin can be put really late in the string.End b321 with a low spin. Always. On hit you get ~10% and they're knocked down in range for a b2 or a run up f23 or you can tele. On block they're too far to really do anything, and b2 is in range, or if you know theyre gonna jump you can land an easy d2. Don't use b321 to go into combos, use it as a means of being in the neutral
In MKX, you can grab in the air. I suggest you don't always end in throw, they can tech it pretty easily. End with 21 to mix it up.Theres alot of combos in here and im spending my one of my days off learning him. Whats his best combo off an aa spin and meterless midscreen?
I also see people saying to end combos in a throw. Arent they airborn after jk dk? Sorry if that sounds derpy lol im a total noob to lao