Clark L.
F1 ftw.
(I know its not the same, because it isn't), but you can land a d4 spin off of a regular divekick for a combo. pretty cool.Pokes don't combo in this game, unlike Injustice.
(I know its not the same, because it isn't), but you can land a d4 spin off of a regular divekick for a combo. pretty cool.Pokes don't combo in this game, unlike Injustice.
Wanna run a set on xb1 or ps4?(I know its not the same, because it isn't), but you can land a d4 spin off of a regular divekick for a combo. pretty cool.
Post all the new and damaging kung lao combos here in a neat thread!:
11212/ B12/ F23 any of these strings into spin NJP, jk dk, F14
B321 ex straight hat run B32spin, jk dk, 21
B321 into EX Buzz Saw, Run, B3 into Spin, J4 into Dive kick then end with 21
44, run, B32~spin, JK~DK for 35%
j2 b2spin dk 4ExStraightHat b321
j2 f23spin dk 4ExStraightHat B321
B3,21 - Ex df1 - Straight jump 2 - jump forward 3 - dive kick right after hit - b3,2 bf 2 ------- 35% (1 bar, hit confirmable string)
F2,3 - df1 - jump in 3, dive kick - b3,2,1 - ex df1 - straight jump 2 - d2 -------- 35% (1 bar, hit confirmable string)
F2,3 - df1 - jump in 3, dive kick - b3,2 - bf2 ------- 26% (no meter, hit confirmable)
B2 - df1 - jump in 3, dive kick - b3,2,1 - ex df 1 - straight jump 2 - d2 ---------- 34% (1 bar)
B2 - df1 - jump in 3, dive kick - b3,2 - bf2 -------- 24% (meterless)
Teleport 2 - b3,2,1 - df1 - b3,2,1 - ex df1 - straight jump 2 - d2 --------- 38% (1 bar)
Teleport 2 - b3,2,1 - df1 - b3,2,1 - bf2 ---------- 28% (meterless)
Teleport 3 - 4,4 - Run cancel b3,2,1 - df1 - b3,2,1 - ex df1 - straight jump 2 - d2 ---------- 48% (1 bar)
Teleport 3 - 4,4 - Run cancel b3,2,1 - df1 - b3,2,1 - bf2 ------ Cant remember the damage, but its good (meterless).
Incase 4,4 doesnt reach you can use f2,3 for better range:
Teleport 3 - f2,3 - df1 - forward jump 3, dive kick - b3,2,1 - ex df1 - straight jump 2 - d2 --------- 39% (1 bar)
Oops, which ones? Sorry I haven't messed with tempest yet and don't knowSome of these are for the Tempest variation just an fyi so people aren't confused by the thread title.
The first one I'm sure has been mentioned somewhere. It's a good one. How much does the 2nd one do?Dont know if these are posted yet but heres some good EX Hat Grinder (BF2) based strings courtesy of JWong:
MIDSCREEN: B321 - EX Hat Grinder(BF2) - RUN - B32 - Spin(DF1) Jump Divekick - 21
CORNER: B321 - EX Hat Grinder (BF2) - B32 - Spin(DF1) - Jump1 - Jump(U/F)1 - Divekick - Spin(DF1)
you have to enhance the df1. To enhance df1 hit block the same time you hit 1.Yo, really new to the scene, mkx is my first fighting game. I've been trying to learn some of Kung Lao's midscreen combos, but a lot of them appear to have: B3,2,1 - DF1 in the middle of the string, and for the life of me I can't figure out how to hit that. The B3,2,1 or B3,2 always pushes them too far away for the DF1 to hit when I'm using this variation. I'm using a keyboard on a pc (super newb I know) if that makes a difference.
I believe 34% but dont quote me on thatThe first one I'm sure has been mentioned somewhere. It's a good one. How much does the 2nd one do?
I agree that that's what makes the most sense (since it's the only way I can get it to connect) but what about this one bar kombo listed on the first page?you have to enhance the df1. To enhance df1 hit block the same time you hit 1.
Atleast from my experience, I've had better results punishing with F2 as it has better reach.Is B12 not a viable combo starter? From what I remember, it comes out faster than B321 and moves forward a lot too.
My regular bnb for punishes is B12 spin njp j3 dk B321 for like 21% no meter. Thoughts?
I can't play for a while, but I thought the thread agreed F1,3 was a better ender than 2,1? How much would that do for these strings?Dont know if these are posted yet but heres some good EX Hat Grinder (BF2) based strings courtesy of JWong:
MIDSCREEN: B321 - EX Hat Grinder(BF2) - RUN - B32 - Spin(DF1) Jump Divekick - 21
CORNER: B321 - EX Hat Grinder (BF2) - B32 - Spin(DF1) - Jump1 - Jump(U/F)1 - Divekick - Spin(DF1)
Are you looking for a small frame punish, low starter, overhead, or normal?Call me lazy but I don't really feel like searching all over YouTube or threads...does anyone know the highest mid screen and corner combo possible with the buzz saw variation of Kung Lao?
Edit: practical advanced combos. Not unpractical Combos please.
Never thought of the 11212 hat toss as a means to get some chip. Nice subliminal tech!
I started a small little series on my YT channel. Here is some of my early ranked games with kung lao buzzsaw. (already had some beers, dropped a lot of shit.)
No. All of them work in buzz-saw.Some of these are for the Tempest variation just an fyi so people aren't confused by the thread title.