KutlessMyth
mental and fundamental
is it just me or is the 21212 df1 input require you to be way too fast to possibly hit confirm for df1?
No way, you have like a year to hit confirm that string. Just input 21212 as fast as possible then wait. Don't press ANY other buttons. By the time Lao is doing the last 5 rapid punches you can confirm if they are hitting and press df1.is it just me or is the 21212 df1 input require you to be way too fast to possibly hit confirm for df1?
interestingEven his so called bad 21212 string is really good, just have to know how to use it, dont just use it everytime ur close, use it from sweepdistance if u dont want to get mashed in the face with d2.
I just use the Erron Black method since he has a similar notation with his double overhead string.is it just me or is the 21212 df1 input require you to be way too fast to possibly hit confirm for df1?
ShhhhKung Lao is better then most ppl think, especially hattrick variation. Even tough he doesnt have to big dmg combos he still can do alot of dmg. Every hit is +300 dmg, F1 is godlike. His strings arent as bad as they tend to be. Even his so called bad 21212 string is really good, just have to know how to use it, dont just use it everytime ur close, use it from sweepdistance if u dont want to get mashed in the face with d2.
I'm surprised that worked!I just use the Erron Black method since he has a similar notation with his double overhead string.
211,1+2
Really? My Df1 only comes out if I input it before he throws the hat in the string. What's your timing? You press df1 after the plus rapid punches?No way, you have like a year to hit confirm that string. Just input 21212 as fast as possible then wait. Don't press ANY other buttons. By the time Lao is doing the last 5 rapid punches you can confirm if they are hitting and press df1.
Woah! That's really helpful, thanks!I just use the Erron Black method since he has a similar notation with his double overhead string.
211,1+2
I press df1 early in the rapid punches but definitely after the hat comes back.Really? My Df1 only comes out if I input it before he throws the hat in the string. What's your timing? You press df1 after the plus rapid punches?
Can you pls post that combo’s notation? Finally back home after a week+ away from MK and looking to dive in with this variation, thanks!F12 on hit guarantees you a dash up z hat everytime on hat tricks. If it hits you get a combo
I have three routes I like after oki Z hat.Can you pls post that combo’s notation? Finally back home after a week+ away from MK and looking to dive in with this variation, thanks!
I just use the Erron Black method since he has a similar notation with his double overhead string.
211,1+2
I tried it in the lab, the tight input requirements I was experiencing were due to me mistaking there being another 1 in the string. I feel stupid asf. Thanks for the help though, everything works and is easily hit-comfirmable nowI press df1 early in the rapid punches but definitely after the hat comes back.
Glad you figured it out!I tried it in the lab, the tight input requirements I was experiencing were due to me mistaking there being another 1 in the string. I feel stupid asf. Thanks for the help though, everything works and is easily hit-comfirmable now
F13 is kindof safe due to spacing midscreen, but for the most part you should just use F1 and then hit confirm it into other buttonsI feel like Lao is lacking in many ways. One of which is only having a couple safe strings one being a knockdown. Compared to the top tiers he is lackluster, they do what he does but better and safley.
Yeah he has damage, but if everything is unsafe especially his 21212 tripple high starter and only plus on block string is that unsafe then I feel he is useless when facing characters like Geras, Erron, Sub Zero, Sonya and Scorpion.
I really hope Lao gets his strings adjusted:
21212 to his 2 jailing to the 1 after blocked or make it a high mid, mid.
His F13 should be safe.
F12 should be safe.
And with that I'd think he would be fine if not great. I love this character but I am forced to not use him until it's fixed. I'll be competitively at a disadvantage.
Honestly if he was safer he would be among the best while being honest.
I tap 2 and slide from 1 to 2 twiceReally? My Df1 only comes out if I input it before he throws the hat in the string. What's your timing? You press df1 after the plus rapid punches?
essentially the only time i use it is after f12 unless there's some specific read i'm makingWhat do you guys think could work as a combo ender into tele?
I'm looking for a normal at the end of combos with either a hard knockdown or a long animation that will allow a tele 1 into a full string.essentially the only time i use it is after f12 unless there's some specific read i'm making
teleport 2 (overhead) as soon as you can after f12 will beat any normal other than a perfectly timed d1 and is safe on block but loses to meter burn wakeup attack so if you read it you can meter burn the tele to bait wakeup
f12 is hard knockdown.I'm looking for a normal at the end of combos with either a hard knockdown or a long animation that will allow a tele 1 into a full string.
If you're playing hat tricks you can j3 into air teleI'm trying to lab combo enders into tele for oki setups. I was able to test F4xxtele this morning before work and what I found is this:
1) his 1 off tele is garbage on the way down (wiffs or not fast enough to punish wakeups) and if you land it on the way up you can't combo.
2) 2 is 7% damage which I can beat by just finishing the original combo with a j3 dk.
3) 4 is super slow and doesn't punish wakeups even after amplifying tele.
I'll try other normals into tele tomorrow. What do you guys think could work as a combo ender into tele?
Nah, I'm playing LF.If you're playing hat tricks you can j3 into air tele