TackyHaddock
Salty Mashers Krew
Thanks man. I assume "ia divekick" means instant air divekick? Does this involve a different input?Shaolin corner combo 1 meter 34%
221~mb chakram, nj2, up arrow, ia divekick, 34~up flying kick, d4
Thanks man. I assume "ia divekick" means instant air divekick? Does this involve a different input?Shaolin corner combo 1 meter 34%
221~mb chakram, nj2, up arrow, ia divekick, 34~up flying kick, d4
I have everything off.Are you guys using default button settings when you play Kung Jin, or are you turning off negative edge, etc.?
Sorry, I meant BF4. Not really, you need to hit the first 3 ealy, so the opponent juggles more in the air.Is the timing really strict? I can't string anything after BF3.
thanks. Do you find that this makes combos easier to execute?I have everything off.
it changes the way combos happen, here: @infamy23 posted a great explanation about what these settings do -https://www.youtube.com/watch?v=TDntW5hWZvI#t=358thanks. Do you find that this makes combos easier to execute?
Oh that makes this a lot easier. haha! I thought you had figured out a way to juggle off of the Pole Vault Kick.Sorry, I meant BF4. Not really, you need to hit the first 3 ealy, so the opponent juggles more in the air.
Yes and no. Definitely having negative edge and alternate inputs off makes it easier. But input shortcuts, I have to really practice because I slide my thumb across the dpad and more aften than not, Down Back registers as Down DiagonalDownBack and I can't get the special off. It definitely makes you learn not to mash the buttions in a combo and have more precision, which is always good.thanks. Do you find that this makes combos easier to execute?
potentially dumb question, but when you do the run cancel in that string, and to run cancel in general, do you have to hit back+block after inputting the run (e.g., in the same way that you would do a dash cancel for Kabal in MK9)? or do you just input the run and then cancel it by pressing 343?
Didn't see this in the Ancestral section of the 1st page.. so i thought i'd share it
(db1 pre-loaded) > j2 > 343 > dd2 > Dash x2 > nj2 > j3 > j+d4 > run cancel 343 > bf3
input the run and then cancel it by pressing 343potentially dumb question, but when you do the run cancel in that string, and to run cancel in general, do you have to hit back+block after inputting the run (e.g., in the same way that you would do a dash cancel for Kabal in MK9)? or do you just input the run and then cancel it by pressing 343?
Just did this again and doing the njp and then ji dive kick scales the damage more. (Starter) bo spin ji4 dive kick run cancel 34 bo spin does more damage and I think k it's easier than the nj ji dive kickWith the bojitsu midscreen bnbs, you can substitute B21 bo spin with run cancel 34 bo spin for more damage. I've been doing that and been getting 34-37%, 37-40% with a ji.
Yeah that's the BnB I've been using too. After a F23 opener you have to run to land the JK though so I just go for the NJP instead for consistencies sake. Also you can walk forward after the divekick too instead of running, just in case you don't have the stamina for it.Just did this again and doing the njp and then ji dive kick scales the damage more. (Starter) bo spin ji4 dive kick run cancel 34 bo spin does more damage and I think k it's easier than the nj ji dive kick
It took me a while to time this right. It wasn't even right away, it was like slightly stalled. If you stall too much tho, you miss it. You'll know if it's good cuz the 343 will make the slowly rise up if that mmake sense. just keep trying until you get it like that then it's cake.I can't seem to hit the low arrow after the 343. Even when my run~ is immediate, the arrow flies right over. What am I doing wrong?
No. Just gotta be super quick.Thanks man. I assume "ia divekick" means instant air divekick? Does this involve a different input?
You don't have to walk forward to land ji4 dive kick after f24 starter into bo spin. But I've only played against scorpion, erron black, dvorah and Quan chi so far with kung jin so it may vary from character to character. And I didn't know you could just walk forward after the dive kick into 34 bo spin.Yeah that's the BnB I've been using too. After a F23 opener you have to run to land the JK though so I just go for the NJP instead for consistencies sake. Also you can walk forward after the divekick too instead of running, just in case you don't have the stamina for it.
Just for the hell of it I'll post all of my BnBs atm, I find them fairly consistent and they do a nice bit of damage.
Midscreen:
Divekick, run xx3 xxBo Swat, run xx34 xxBo Swing (32%)
NJP (wait), 3 xxBo Swat, Divekick, run xx34 Bo Swing (33%)
34 (or other string) xxBo Swat, JK xxDK, run xx34 Bo Swing (36%)
Corner:
DK, 34 xxBo Swat, 4 xxBo Swing (34%)
NJP, 4 xxBo Swat, JK xxDK, 4 xxBo Swing (36%)
34 (or other string) xxBo Swat, 4 xxBo Swat, JK xxDK, 4 xxBo Swing (41%)
I could probably sueeze more damage out of the corner but thats the best I can get meterless in the short time I've been playing him.
It's really early to talk matchups right now lol just do what you're comfortable with. If you won, why are you wanting to change things? hahaWarning, Wall of text.
Alright, so I just played a buddy of mine who is using Grandmaster Sub. The only variation I feel truly comfortable with is Bojutsu, but I can't make it effective against him. He clones, zones with ice balls or clone throws until I get frozen and then rushes in for the combo. I try to break his clones with arrows but I get blown up with a slide or an ice ball before I can block again. The only reason I beat him at all is because he's impatient and likes to rush in sometimes, which I block and punish with a full combo. I feel like he could chip me to death if he really wanted to though. Any tips to make Bojutsu viable against Grandmaster or should I switch and truly study Ancestral and Shaolin for this matchup?
I'm winning 1 out of 10 matches at the moment. I meant the only reason I ever win is because he gets impatient. Lol. I wasn't looking for in depth matchup analysis or anything, just something I might not have thought of to take with me into the lab if it's on the top of your head.It's really early to talk matchups right now lol just do what you're comfortable with. If you won, why are you wanting to change things? haha
I really haven't played the matchup enough. Don't be scared to burn meter for armored specials into full combo punish or break through projectiles with mb flying kick. I know his arrows are faster than anything Sub Zero can do from range so spam lolI'm winning 1 out of 10 matches at the moment. I meant the only reason I ever win is because he gets impatient. Lol. I wasn't looking for in depth matchup analysis or anything, just something I might not have thought of to take with me into the lab if it's on the top of your head.
Armored bo swing is amazing. I didn't even think of spamming arrows. I put them in the back of my mind for when I spend time on ancestral. Thanks!I really haven't played the matchup enough. Don't be scared to burn meter for armored specials into full combo punish or break through projectiles with mb flying kick. I know his arrows are faster than anything Sub Zero can do from range so spam lol