Looks like sun uppercut or kahn-cut or whatever its called will conflict with the macuahuitl chop/saw move since they share the same motion of D/F+2, unfortunate
feathers on headsets and making sure they look good/shade good/light good etc probably a lot more complex than just here's the static XYZ model. Everyone has like 30-50 options in all the categories and big ornate headdresses probably would just take up a lot more man hours to make sure it looks good vs other stock items.I wish his headgear was customizable instead of his totems. Really makes you wonder why they decided against it.
yeah this thread is massively jacked but it keeps shifting. I saw posts of mine responding to posts that show up after my responseIs this thread f***ed up for me only? I see all the latest post before posts from April 4th and 5th)
yeah the numbers on everything look really, really bad. I hope there is something more to be figured out than just whats on paper.lol, even his pokes full-combo punishable, except d1.
dont worry. the moment when you go through mk 11 movelists and realize theres nothing without a downside is just the moment when you realize how stupid mkx has made you .yeah the numbers on everything look really, really bad. I hope there is something more to be figured out than just whats on paper.
kabal and scarlett in beta have no any downsidedont worry. the moment when you go through mk 11 movelists and realize theres nothing without a downside is just the moment when you realize how stupid mkx has made you .
huh? The numbers are out for a lot of other characters, a lot of other get plenty without a downside other than just losing their turn. More than a few have plus strings as well. If everything kotal has for buttons is punishable, then whats the point.dont worry. the moment when you go through mk 11 movelists and realize theres nothing without a downside is just the moment when you realize how stupid mkx has made you .
Honestly I’m not surprised, looking in all of these character threads they 75% people acting like their character is the worst in the game because they can’t get away with murder in the neutral on paper, but we don’t actually know how this stuff looks in action.So apparently Kotal's command grab is a mid. A couple of notable top players are saying that Kotal Kahn is amazing, so there has to be more than just these numbers to go off of.
Here's the updated frame data with both of Kotal's variations thanks to @ShepherdOfFire :
There must be a few pre-jump frames or something. What it boils down to is that there is no escape.That's crazy. So, pre-jump frames aren't throw invincible?