TommyKing5
But the saw... the saw is family
Yes, because those are the most important whiffing issues.You think kotal has whiffing issues only on ferra/torr?
Yes, because those are the most important whiffing issues.You think kotal has whiffing issues only on ferra/torr?
its not easy to get it to level 3, since each whiff is a threat for full combo punish and even if you happen to level it up there are better use for it to cash it out for meter or health rather then leaving it there and thinking kotal everytime has a 19% meterless command grabWell for a command grab that does 19% meterless at level three it's completely fair IMO.
Indeed 114 whiffs on more characters then 1, even 4 whiffs on females, lmaoYes, because those are the most important whiffing issues.
I never said its not possible to get it to level 3, i said there can be better uses for that sun energy or needs in some situations to cash it out, so its not 19% command grab for me most of the timeI don't know, I can get to level three before the first round is finished. You got to tick throw.
Yes but 114 whiffs on HIT. There's a difference.
Edit: also tick throw gets you so far, 1 read and youre full combo punishedYes but 114 whiffs on HIT. There's a difference
Thats a weird case, but 114 whiffs on block almost on all females and some other characters, and that alone kills your pressure after getting a poke, i don't see it as any less importantGo into the lab, just do 114 air grab on f/t, it doesn't connect. Same with b122 command grab in sun god.
I don't know why it whiffs and it hasn't been fixed.
Kotal is the best designed character in the game. He's your poster boy for the benefits of a variation system.kotal is balanced as fuck
How safe is it exactly?On the subject of getting Level 3 grab. 114 into grab buff (FDB 3) is 100% safe and gets you a level for free.
I believe it's the same as 114 xx totem. Slightly +.How safe is it exactly?
ThisI believe it's the same as 114 xx totem. Slightly +.
I thought that converting sun levels was like totem. Not the buffI believe it's the same as 114 xx totem. Slightly +.
What?[
I thought that converting sun levels was like totem. Not the buff
114xxfdb3 is not plus but 114xxfdb2 is. Or thats what o thoughtWhat?
I think they're both the same. Reptile's ex slide doesn't punish either on block.114xxfdb3 is not plus but 114xxfdb2 is. Or thats what o thought
114xxsun buff is safe but 114xxfdb2 is plus 2 I think . Can't d1 with kotal when I set AI to do 114xxfdb2 and d1 immediately afterI think they're both the same. Reptile's ex slide doesn't punish either on block.
Mind you it's only like +2, so doesn't guarantee anything at all. Just consider it a safe use of the special, nothing more.
I could be completely wrong however, haven't tested this in a while.
It's only missed 3 times for me since MKX's release.I dont want buff for SG, i just consider it horrible to have that much recovery even for sun god choke
I disagree about blood God being better than sun god. The command grab in sun god adds a mixup not present in blood God, the latter of which suffers as a result because of the difficulty of opening up opponents without any kind of mixup.Sun God is a bill. Stop pretending like it's relevant. Blood God is better than Sun God in this current state and War God is better than both.
Risk reward dude, think about it. OS armor makes things even easier to deal with Sun god tick throwadds a mixup not present in blood God
It depends on characters but what I meant was your throw does 19% damage and an armored launcher usually leads to 25-30%, not to mention jumping out on read and Sun God eats more damage. Tick throw reward is not worth the riskOS armor between b1, choke? In that situation, couldn't you bait armor by doing a raw b1, then blocking?
D1 and D4 can both be tick thrown from, and even though it is possible to armor, that is a tremendous risk to take to spend a bar hoping that they tick throw after a poke.
Exactly this. B1 tick throw will work against people who don't know the match-up and that's pretty much it. If you get blown up by it against say... Tempest Lao that's 30%+ of your life gone. If you really want to tick throw however, I've been using S1 a lot more, to great success. People don't expect it at all.It depends on characters but what I meant was your throw does 19% damage and an armored launcher usually leads to 25-30%, not to mention jumping out on read and Sun God eats more damage. Tick throw reward is not worth the risk
In matchups where Blood God already bodies people with his footsie, Sun God can comfortably play his game, but in matchups where Blood God struggles (Mileena say hi), Sun God struggles even worse.